Struct godot::classes::node::InternalMode
pub struct InternalMode { /* private fields */ }
Implementations§
§impl InternalMode
impl InternalMode
pub const DISABLED: InternalMode = _
pub const DISABLED: InternalMode = _
Godot enumerator name: INTERNAL_MODE_DISABLED
pub const FRONT: InternalMode = _
pub const FRONT: InternalMode = _
Godot enumerator name: INTERNAL_MODE_FRONT
pub const BACK: InternalMode = _
pub const BACK: InternalMode = _
Godot enumerator name: INTERNAL_MODE_BACK
Trait Implementations§
§impl Clone for InternalMode
impl Clone for InternalMode
§fn clone(&self) -> InternalMode
fn clone(&self) -> InternalMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for InternalMode
impl Debug for InternalMode
§impl EngineEnum for InternalMode
impl EngineEnum for InternalMode
§impl FromGodot for InternalMode
impl FromGodot for InternalMode
§fn try_from_godot(
via: <InternalMode as GodotConvert>::Via,
) -> Result<InternalMode, ConvertError>
fn try_from_godot( via: <InternalMode as GodotConvert>::Via, ) -> Result<InternalMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for InternalMode
impl GodotConvert for InternalMode
§impl Hash for InternalMode
impl Hash for InternalMode
§impl PartialEq for InternalMode
impl PartialEq for InternalMode
§fn eq(&self, other: &InternalMode) -> bool
fn eq(&self, other: &InternalMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for InternalMode
impl ToGodot for InternalMode
§fn to_godot(&self) -> <InternalMode as GodotConvert>::Via
fn to_godot(&self) -> <InternalMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for InternalMode
impl Eq for InternalMode
impl StructuralPartialEq for InternalMode
Auto Trait Implementations§
impl Freeze for InternalMode
impl RefUnwindSafe for InternalMode
impl Send for InternalMode
impl Sync for InternalMode
impl Unpin for InternalMode
impl UnwindSafe for InternalMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)