Enum godot::classes::notify::Node3DNotification
#[repr(i32)]pub enum Node3DNotification {
Show 52 variants
TRANSFORM_CHANGED = 2_000,
ENTER_WORLD = 41,
EXIT_WORLD = 42,
VISIBILITY_CHANGED = 43,
LOCAL_TRANSFORM_CHANGED = 44,
ENTER_TREE = 10,
EXIT_TREE = 11,
MOVED_IN_PARENT = 12,
READY = 13,
PAUSED = 14,
UNPAUSED = 15,
PHYSICS_PROCESS = 16,
PROCESS = 17,
PARENTED = 18,
UNPARENTED = 19,
SCENE_INSTANTIATED = 20,
DRAG_BEGIN = 21,
DRAG_END = 22,
PATH_RENAMED = 23,
CHILD_ORDER_CHANGED = 24,
INTERNAL_PROCESS = 25,
INTERNAL_PHYSICS_PROCESS = 26,
POST_ENTER_TREE = 27,
DISABLED = 28,
ENABLED = 29,
RESET_PHYSICS_INTERPOLATION = 2_001,
EDITOR_PRE_SAVE = 9_001,
EDITOR_POST_SAVE = 9_002,
WM_MOUSE_ENTER = 1_002,
WM_MOUSE_EXIT = 1_003,
WM_WINDOW_FOCUS_IN = 1_004,
WM_WINDOW_FOCUS_OUT = 1_005,
WM_CLOSE_REQUEST = 1_006,
WM_GO_BACK_REQUEST = 1_007,
WM_SIZE_CHANGED = 1_008,
WM_DPI_CHANGE = 1_009,
VP_MOUSE_ENTER = 1_010,
VP_MOUSE_EXIT = 1_011,
OS_MEMORY_WARNING = 2_009,
TRANSLATION_CHANGED = 2_010,
WM_ABOUT = 2_011,
CRASH = 2_012,
OS_IME_UPDATE = 2_013,
APPLICATION_RESUMED = 2_014,
APPLICATION_PAUSED = 2_015,
APPLICATION_FOCUS_IN = 2_016,
APPLICATION_FOCUS_OUT = 2_017,
TEXT_SERVER_CHANGED = 2_018,
POSTINITIALIZE = 0,
PREDELETE = 1,
EXTENSION_RELOADED = 2,
Unknown(i32),
}
Expand description
Variants§
TRANSFORM_CHANGED = 2_000
ENTER_WORLD = 41
EXIT_WORLD = 42
VISIBILITY_CHANGED = 43
LOCAL_TRANSFORM_CHANGED = 44
ENTER_TREE = 10
EXIT_TREE = 11
MOVED_IN_PARENT = 12
READY = 13
PAUSED = 14
UNPAUSED = 15
PHYSICS_PROCESS = 16
PROCESS = 17
PARENTED = 18
UNPARENTED = 19
SCENE_INSTANTIATED = 20
DRAG_BEGIN = 21
DRAG_END = 22
PATH_RENAMED = 23
CHILD_ORDER_CHANGED = 24
INTERNAL_PROCESS = 25
INTERNAL_PHYSICS_PROCESS = 26
POST_ENTER_TREE = 27
DISABLED = 28
ENABLED = 29
RESET_PHYSICS_INTERPOLATION = 2_001
EDITOR_PRE_SAVE = 9_001
EDITOR_POST_SAVE = 9_002
WM_MOUSE_ENTER = 1_002
WM_MOUSE_EXIT = 1_003
WM_WINDOW_FOCUS_IN = 1_004
WM_WINDOW_FOCUS_OUT = 1_005
WM_CLOSE_REQUEST = 1_006
WM_GO_BACK_REQUEST = 1_007
WM_SIZE_CHANGED = 1_008
WM_DPI_CHANGE = 1_009
VP_MOUSE_ENTER = 1_010
VP_MOUSE_EXIT = 1_011
OS_MEMORY_WARNING = 2_009
TRANSLATION_CHANGED = 2_010
WM_ABOUT = 2_011
CRASH = 2_012
OS_IME_UPDATE = 2_013
APPLICATION_RESUMED = 2_014
APPLICATION_PAUSED = 2_015
APPLICATION_FOCUS_IN = 2_016
APPLICATION_FOCUS_OUT = 2_017
TEXT_SERVER_CHANGED = 2_018
POSTINITIALIZE = 0
PREDELETE = 1
EXTENSION_RELOADED = 2
Unknown(i32)
Since Godot represents notifications as integers, it’s always possible that a notification outside the known types
is received. For example, the user can manually issue notifications through Object::notify()
.
This is also necessary if you develop an extension on a Godot version and want to be forward-compatible with newer versions. If Godot adds new notifications, they will be unknown to your extension, but you can still handle them.
Trait Implementations§
§impl Clone for Node3DNotification
impl Clone for Node3DNotification
§fn clone(&self) -> Node3DNotification
fn clone(&self) -> Node3DNotification
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Node3DNotification
impl Debug for Node3DNotification
§impl From<i32> for Node3DNotification
impl From<i32> for Node3DNotification
§fn from(enumerator: i32) -> Node3DNotification
fn from(enumerator: i32) -> Node3DNotification
Always succeeds, mapping unknown integers to the Unknown
variant.
§impl Hash for Node3DNotification
impl Hash for Node3DNotification
§impl Ord for Node3DNotification
impl Ord for Node3DNotification
§fn cmp(&self, other: &Node3DNotification) -> Ordering
fn cmp(&self, other: &Node3DNotification) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
§impl PartialEq for Node3DNotification
impl PartialEq for Node3DNotification
§fn eq(&self, other: &Node3DNotification) -> bool
fn eq(&self, other: &Node3DNotification) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl PartialOrd for Node3DNotification
impl PartialOrd for Node3DNotification
§fn partial_cmp(&self, other: &Node3DNotification) -> Option<Ordering>
fn partial_cmp(&self, other: &Node3DNotification) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for Node3DNotification
impl Eq for Node3DNotification
impl StructuralPartialEq for Node3DNotification
Auto Trait Implementations§
impl Freeze for Node3DNotification
impl RefUnwindSafe for Node3DNotification
impl Send for Node3DNotification
impl Sync for Node3DNotification
impl Unpin for Node3DNotification
impl UnwindSafe for Node3DNotification
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)