Struct godot::classes::omni_light_3d::ShadowMode
pub struct ShadowMode { /* private fields */ }
Implementations§
§impl ShadowMode
impl ShadowMode
pub const DUAL_PARABOLOID: ShadowMode = _
pub const DUAL_PARABOLOID: ShadowMode = _
Godot enumerator name: SHADOW_DUAL_PARABOLOID
pub const CUBE: ShadowMode = _
pub const CUBE: ShadowMode = _
Godot enumerator name: SHADOW_CUBE
Trait Implementations§
§impl Clone for ShadowMode
impl Clone for ShadowMode
§fn clone(&self) -> ShadowMode
fn clone(&self) -> ShadowMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ShadowMode
impl Debug for ShadowMode
§impl EngineEnum for ShadowMode
impl EngineEnum for ShadowMode
§impl FromGodot for ShadowMode
impl FromGodot for ShadowMode
§fn try_from_godot(
via: <ShadowMode as GodotConvert>::Via,
) -> Result<ShadowMode, ConvertError>
fn try_from_godot( via: <ShadowMode as GodotConvert>::Via, ) -> Result<ShadowMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ShadowMode
impl GodotConvert for ShadowMode
§impl Hash for ShadowMode
impl Hash for ShadowMode
§impl PartialEq for ShadowMode
impl PartialEq for ShadowMode
§fn eq(&self, other: &ShadowMode) -> bool
fn eq(&self, other: &ShadowMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ShadowMode
impl ToGodot for ShadowMode
§fn to_godot(&self) -> <ShadowMode as GodotConvert>::Via
fn to_godot(&self) -> <ShadowMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ShadowMode
impl Eq for ShadowMode
impl StructuralPartialEq for ShadowMode
Auto Trait Implementations§
impl Freeze for ShadowMode
impl RefUnwindSafe for ShadowMode
impl Send for ShadowMode
impl Sync for ShadowMode
impl Unpin for ShadowMode
impl UnwindSafe for ShadowMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)