Struct godot::classes::open_xr_hand::SkeletonRig
pub struct SkeletonRig { /* private fields */ }
Implementations§
§impl SkeletonRig
impl SkeletonRig
pub const OPENXR: SkeletonRig = _
pub const OPENXR: SkeletonRig = _
Godot enumerator name: SKELETON_RIG_OPENXR
pub const HUMANOID: SkeletonRig = _
pub const HUMANOID: SkeletonRig = _
Godot enumerator name: SKELETON_RIG_HUMANOID
pub const MAX: SkeletonRig = _
pub const MAX: SkeletonRig = _
Godot enumerator name: SKELETON_RIG_MAX
Trait Implementations§
§impl Clone for SkeletonRig
impl Clone for SkeletonRig
§fn clone(&self) -> SkeletonRig
fn clone(&self) -> SkeletonRig
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SkeletonRig
impl Debug for SkeletonRig
§impl EngineEnum for SkeletonRig
impl EngineEnum for SkeletonRig
§impl FromGodot for SkeletonRig
impl FromGodot for SkeletonRig
§fn try_from_godot(
via: <SkeletonRig as GodotConvert>::Via,
) -> Result<SkeletonRig, ConvertError>
fn try_from_godot( via: <SkeletonRig as GodotConvert>::Via, ) -> Result<SkeletonRig, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for SkeletonRig
impl GodotConvert for SkeletonRig
§impl Hash for SkeletonRig
impl Hash for SkeletonRig
§impl IndexEnum for SkeletonRig
impl IndexEnum for SkeletonRig
§impl PartialEq for SkeletonRig
impl PartialEq for SkeletonRig
§fn eq(&self, other: &SkeletonRig) -> bool
fn eq(&self, other: &SkeletonRig) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for SkeletonRig
impl ToGodot for SkeletonRig
§fn to_godot(&self) -> <SkeletonRig as GodotConvert>::Via
fn to_godot(&self) -> <SkeletonRig as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for SkeletonRig
impl Eq for SkeletonRig
impl StructuralPartialEq for SkeletonRig
Auto Trait Implementations§
impl Freeze for SkeletonRig
impl RefUnwindSafe for SkeletonRig
impl Send for SkeletonRig
impl Sync for SkeletonRig
impl Unpin for SkeletonRig
impl UnwindSafe for SkeletonRig
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)