Struct godot::classes::open_xr_interface::HandTrackedSource
pub struct HandTrackedSource { /* private fields */ }
Implementations§
§impl HandTrackedSource
impl HandTrackedSource
pub const UNKNOWN: HandTrackedSource = _
pub const UNKNOWN: HandTrackedSource = _
Godot enumerator name: HAND_TRACKED_SOURCE_UNKNOWN
pub const UNOBSTRUCTED: HandTrackedSource = _
pub const UNOBSTRUCTED: HandTrackedSource = _
Godot enumerator name: HAND_TRACKED_SOURCE_UNOBSTRUCTED
pub const CONTROLLER: HandTrackedSource = _
pub const CONTROLLER: HandTrackedSource = _
Godot enumerator name: HAND_TRACKED_SOURCE_CONTROLLER
pub const MAX: HandTrackedSource = _
pub const MAX: HandTrackedSource = _
Godot enumerator name: HAND_TRACKED_SOURCE_MAX
Trait Implementations§
§impl Clone for HandTrackedSource
impl Clone for HandTrackedSource
§fn clone(&self) -> HandTrackedSource
fn clone(&self) -> HandTrackedSource
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for HandTrackedSource
impl Debug for HandTrackedSource
§impl EngineEnum for HandTrackedSource
impl EngineEnum for HandTrackedSource
§impl FromGodot for HandTrackedSource
impl FromGodot for HandTrackedSource
§fn try_from_godot(
via: <HandTrackedSource as GodotConvert>::Via,
) -> Result<HandTrackedSource, ConvertError>
fn try_from_godot( via: <HandTrackedSource as GodotConvert>::Via, ) -> Result<HandTrackedSource, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for HandTrackedSource
impl GodotConvert for HandTrackedSource
§impl Hash for HandTrackedSource
impl Hash for HandTrackedSource
§impl IndexEnum for HandTrackedSource
impl IndexEnum for HandTrackedSource
§impl PartialEq for HandTrackedSource
impl PartialEq for HandTrackedSource
§fn eq(&self, other: &HandTrackedSource) -> bool
fn eq(&self, other: &HandTrackedSource) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for HandTrackedSource
impl ToGodot for HandTrackedSource
§fn to_godot(&self) -> <HandTrackedSource as GodotConvert>::Via
fn to_godot(&self) -> <HandTrackedSource as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for HandTrackedSource
impl Eq for HandTrackedSource
impl StructuralPartialEq for HandTrackedSource
Auto Trait Implementations§
impl Freeze for HandTrackedSource
impl RefUnwindSafe for HandTrackedSource
impl Send for HandTrackedSource
impl Sync for HandTrackedSource
impl Unpin for HandTrackedSource
impl UnwindSafe for HandTrackedSource
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)