Struct godot::classes::packed_scene::GenEditState
pub struct GenEditState { /* private fields */ }
Implementations§
§impl GenEditState
impl GenEditState
pub const DISABLED: GenEditState = _
pub const DISABLED: GenEditState = _
Godot enumerator name: GEN_EDIT_STATE_DISABLED
pub const INSTANCE: GenEditState = _
pub const INSTANCE: GenEditState = _
Godot enumerator name: GEN_EDIT_STATE_INSTANCE
pub const MAIN: GenEditState = _
pub const MAIN: GenEditState = _
Godot enumerator name: GEN_EDIT_STATE_MAIN
pub const MAIN_INHERITED: GenEditState = _
pub const MAIN_INHERITED: GenEditState = _
Godot enumerator name: GEN_EDIT_STATE_MAIN_INHERITED
Trait Implementations§
§impl Clone for GenEditState
impl Clone for GenEditState
§fn clone(&self) -> GenEditState
fn clone(&self) -> GenEditState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GenEditState
impl Debug for GenEditState
§impl EngineEnum for GenEditState
impl EngineEnum for GenEditState
§impl FromGodot for GenEditState
impl FromGodot for GenEditState
§fn try_from_godot(
via: <GenEditState as GodotConvert>::Via,
) -> Result<GenEditState, ConvertError>
fn try_from_godot( via: <GenEditState as GodotConvert>::Via, ) -> Result<GenEditState, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for GenEditState
impl GodotConvert for GenEditState
§impl Hash for GenEditState
impl Hash for GenEditState
§impl PartialEq for GenEditState
impl PartialEq for GenEditState
§fn eq(&self, other: &GenEditState) -> bool
fn eq(&self, other: &GenEditState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for GenEditState
impl ToGodot for GenEditState
§fn to_godot(&self) -> <GenEditState as GodotConvert>::Via
fn to_godot(&self) -> <GenEditState as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for GenEditState
impl Eq for GenEditState
impl StructuralPartialEq for GenEditState
Auto Trait Implementations§
impl Freeze for GenEditState
impl RefUnwindSafe for GenEditState
impl Send for GenEditState
impl Sync for GenEditState
impl Unpin for GenEditState
impl UnwindSafe for GenEditState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)