Struct godot::classes::particle_process_material::CollisionMode
pub struct CollisionMode { /* private fields */ }
Implementations§
§impl CollisionMode
impl CollisionMode
pub const DISABLED: CollisionMode = _
pub const DISABLED: CollisionMode = _
Godot enumerator name: COLLISION_DISABLED
pub const RIGID: CollisionMode = _
pub const RIGID: CollisionMode = _
Godot enumerator name: COLLISION_RIGID
pub const HIDE_ON_CONTACT: CollisionMode = _
pub const HIDE_ON_CONTACT: CollisionMode = _
Godot enumerator name: COLLISION_HIDE_ON_CONTACT
pub const MAX: CollisionMode = _
pub const MAX: CollisionMode = _
Godot enumerator name: COLLISION_MAX
Trait Implementations§
§impl Clone for CollisionMode
impl Clone for CollisionMode
§fn clone(&self) -> CollisionMode
fn clone(&self) -> CollisionMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CollisionMode
impl Debug for CollisionMode
§impl EngineEnum for CollisionMode
impl EngineEnum for CollisionMode
§impl FromGodot for CollisionMode
impl FromGodot for CollisionMode
§fn try_from_godot(
via: <CollisionMode as GodotConvert>::Via,
) -> Result<CollisionMode, ConvertError>
fn try_from_godot( via: <CollisionMode as GodotConvert>::Via, ) -> Result<CollisionMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CollisionMode
impl GodotConvert for CollisionMode
§impl Hash for CollisionMode
impl Hash for CollisionMode
§impl IndexEnum for CollisionMode
impl IndexEnum for CollisionMode
§impl PartialEq for CollisionMode
impl PartialEq for CollisionMode
§fn eq(&self, other: &CollisionMode) -> bool
fn eq(&self, other: &CollisionMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for CollisionMode
impl ToGodot for CollisionMode
§fn to_godot(&self) -> <CollisionMode as GodotConvert>::Via
fn to_godot(&self) -> <CollisionMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for CollisionMode
impl Eq for CollisionMode
impl StructuralPartialEq for CollisionMode
Auto Trait Implementations§
impl Freeze for CollisionMode
impl RefUnwindSafe for CollisionMode
impl Send for CollisionMode
impl Sync for CollisionMode
impl Unpin for CollisionMode
impl UnwindSafe for CollisionMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)