Struct godot::classes::physics_server_2d::AreaBodyStatus
pub struct AreaBodyStatus { /* private fields */ }
Implementations§
§impl AreaBodyStatus
impl AreaBodyStatus
pub const ADDED: AreaBodyStatus = _
pub const ADDED: AreaBodyStatus = _
Godot enumerator name: AREA_BODY_ADDED
pub const REMOVED: AreaBodyStatus = _
pub const REMOVED: AreaBodyStatus = _
Godot enumerator name: AREA_BODY_REMOVED
Trait Implementations§
§impl Clone for AreaBodyStatus
impl Clone for AreaBodyStatus
§fn clone(&self) -> AreaBodyStatus
fn clone(&self) -> AreaBodyStatus
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AreaBodyStatus
impl Debug for AreaBodyStatus
§impl EngineEnum for AreaBodyStatus
impl EngineEnum for AreaBodyStatus
§impl FromGodot for AreaBodyStatus
impl FromGodot for AreaBodyStatus
§fn try_from_godot(
via: <AreaBodyStatus as GodotConvert>::Via,
) -> Result<AreaBodyStatus, ConvertError>
fn try_from_godot( via: <AreaBodyStatus as GodotConvert>::Via, ) -> Result<AreaBodyStatus, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AreaBodyStatus
impl GodotConvert for AreaBodyStatus
§impl Hash for AreaBodyStatus
impl Hash for AreaBodyStatus
§impl PartialEq for AreaBodyStatus
impl PartialEq for AreaBodyStatus
§fn eq(&self, other: &AreaBodyStatus) -> bool
fn eq(&self, other: &AreaBodyStatus) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for AreaBodyStatus
impl ToGodot for AreaBodyStatus
§fn to_godot(&self) -> <AreaBodyStatus as GodotConvert>::Via
fn to_godot(&self) -> <AreaBodyStatus as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AreaBodyStatus
impl Eq for AreaBodyStatus
impl StructuralPartialEq for AreaBodyStatus
Auto Trait Implementations§
impl Freeze for AreaBodyStatus
impl RefUnwindSafe for AreaBodyStatus
impl Send for AreaBodyStatus
impl Sync for AreaBodyStatus
impl Unpin for AreaBodyStatus
impl UnwindSafe for AreaBodyStatus
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)