Struct godot::classes::physics_server_2d::BodyDampMode
pub struct BodyDampMode { /* private fields */ }
Implementations§
§impl BodyDampMode
impl BodyDampMode
pub const COMBINE: BodyDampMode = _
pub const COMBINE: BodyDampMode = _
Godot enumerator name: BODY_DAMP_MODE_COMBINE
pub const REPLACE: BodyDampMode = _
pub const REPLACE: BodyDampMode = _
Godot enumerator name: BODY_DAMP_MODE_REPLACE
Trait Implementations§
§impl Clone for BodyDampMode
impl Clone for BodyDampMode
§fn clone(&self) -> BodyDampMode
fn clone(&self) -> BodyDampMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for BodyDampMode
impl Debug for BodyDampMode
§impl EngineEnum for BodyDampMode
impl EngineEnum for BodyDampMode
§impl FromGodot for BodyDampMode
impl FromGodot for BodyDampMode
§fn try_from_godot(
via: <BodyDampMode as GodotConvert>::Via,
) -> Result<BodyDampMode, ConvertError>
fn try_from_godot( via: <BodyDampMode as GodotConvert>::Via, ) -> Result<BodyDampMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for BodyDampMode
impl GodotConvert for BodyDampMode
§impl Hash for BodyDampMode
impl Hash for BodyDampMode
§impl PartialEq for BodyDampMode
impl PartialEq for BodyDampMode
§fn eq(&self, other: &BodyDampMode) -> bool
fn eq(&self, other: &BodyDampMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for BodyDampMode
impl ToGodot for BodyDampMode
§fn to_godot(&self) -> <BodyDampMode as GodotConvert>::Via
fn to_godot(&self) -> <BodyDampMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for BodyDampMode
impl Eq for BodyDampMode
impl StructuralPartialEq for BodyDampMode
Auto Trait Implementations§
impl Freeze for BodyDampMode
impl RefUnwindSafe for BodyDampMode
impl Send for BodyDampMode
impl Sync for BodyDampMode
impl Unpin for BodyDampMode
impl UnwindSafe for BodyDampMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)