Struct godot::classes::physics_server_3d::AreaParameter
pub struct AreaParameter { /* private fields */ }
Implementations§
§impl AreaParameter
impl AreaParameter
pub const GRAVITY_OVERRIDE_MODE: AreaParameter = _
pub const GRAVITY_OVERRIDE_MODE: AreaParameter = _
Godot enumerator name: AREA_PARAM_GRAVITY_OVERRIDE_MODE
pub const GRAVITY: AreaParameter = _
pub const GRAVITY: AreaParameter = _
Godot enumerator name: AREA_PARAM_GRAVITY
pub const GRAVITY_VECTOR: AreaParameter = _
pub const GRAVITY_VECTOR: AreaParameter = _
Godot enumerator name: AREA_PARAM_GRAVITY_VECTOR
pub const GRAVITY_IS_POINT: AreaParameter = _
pub const GRAVITY_IS_POINT: AreaParameter = _
Godot enumerator name: AREA_PARAM_GRAVITY_IS_POINT
pub const GRAVITY_POINT_UNIT_DISTANCE: AreaParameter = _
pub const GRAVITY_POINT_UNIT_DISTANCE: AreaParameter = _
Godot enumerator name: AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE
pub const LINEAR_DAMP_OVERRIDE_MODE: AreaParameter = _
pub const LINEAR_DAMP_OVERRIDE_MODE: AreaParameter = _
Godot enumerator name: AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE
pub const LINEAR_DAMP: AreaParameter = _
pub const LINEAR_DAMP: AreaParameter = _
Godot enumerator name: AREA_PARAM_LINEAR_DAMP
pub const ANGULAR_DAMP_OVERRIDE_MODE: AreaParameter = _
pub const ANGULAR_DAMP_OVERRIDE_MODE: AreaParameter = _
Godot enumerator name: AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE
pub const ANGULAR_DAMP: AreaParameter = _
pub const ANGULAR_DAMP: AreaParameter = _
Godot enumerator name: AREA_PARAM_ANGULAR_DAMP
pub const PRIORITY: AreaParameter = _
pub const PRIORITY: AreaParameter = _
Godot enumerator name: AREA_PARAM_PRIORITY
pub const WIND_FORCE_MAGNITUDE: AreaParameter = _
pub const WIND_FORCE_MAGNITUDE: AreaParameter = _
Godot enumerator name: AREA_PARAM_WIND_FORCE_MAGNITUDE
pub const WIND_SOURCE: AreaParameter = _
pub const WIND_SOURCE: AreaParameter = _
Godot enumerator name: AREA_PARAM_WIND_SOURCE
pub const WIND_DIRECTION: AreaParameter = _
pub const WIND_DIRECTION: AreaParameter = _
Godot enumerator name: AREA_PARAM_WIND_DIRECTION
pub const WIND_ATTENUATION_FACTOR: AreaParameter = _
pub const WIND_ATTENUATION_FACTOR: AreaParameter = _
Godot enumerator name: AREA_PARAM_WIND_ATTENUATION_FACTOR
Trait Implementations§
§impl Clone for AreaParameter
impl Clone for AreaParameter
§fn clone(&self) -> AreaParameter
fn clone(&self) -> AreaParameter
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AreaParameter
impl Debug for AreaParameter
§impl EngineEnum for AreaParameter
impl EngineEnum for AreaParameter
§impl FromGodot for AreaParameter
impl FromGodot for AreaParameter
§fn try_from_godot(
via: <AreaParameter as GodotConvert>::Via,
) -> Result<AreaParameter, ConvertError>
fn try_from_godot( via: <AreaParameter as GodotConvert>::Via, ) -> Result<AreaParameter, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AreaParameter
impl GodotConvert for AreaParameter
§impl Hash for AreaParameter
impl Hash for AreaParameter
§impl PartialEq for AreaParameter
impl PartialEq for AreaParameter
§fn eq(&self, other: &AreaParameter) -> bool
fn eq(&self, other: &AreaParameter) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for AreaParameter
impl ToGodot for AreaParameter
§fn to_godot(&self) -> <AreaParameter as GodotConvert>::Via
fn to_godot(&self) -> <AreaParameter as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AreaParameter
impl Eq for AreaParameter
impl StructuralPartialEq for AreaParameter
Auto Trait Implementations§
impl Freeze for AreaParameter
impl RefUnwindSafe for AreaParameter
impl Send for AreaParameter
impl Sync for AreaParameter
impl Unpin for AreaParameter
impl UnwindSafe for AreaParameter
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)