Struct godot::classes::physics_server_3d::ExBodyAddShape
pub struct ExBodyAddShape<'a> { /* private fields */ }
Expand description
Default-param extender for PhysicsServer3D::body_add_shape_ex
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Implementations§
§impl<'a> ExBodyAddShape<'a>
impl<'a> ExBodyAddShape<'a>
pub fn transform(self, value: Transform3D) -> ExBodyAddShape<'a>
pub fn disabled(self, value: bool) -> ExBodyAddShape<'a>
pub fn done(self)
Auto Trait Implementations§
impl<'a> Freeze for ExBodyAddShape<'a>
impl<'a> RefUnwindSafe for ExBodyAddShape<'a>
impl<'a> !Send for ExBodyAddShape<'a>
impl<'a> !Sync for ExBodyAddShape<'a>
impl<'a> Unpin for ExBodyAddShape<'a>
impl<'a> !UnwindSafe for ExBodyAddShape<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more