Struct godot::classes::physics_server_3d::ExBodyApplyImpulse
pub struct ExBodyApplyImpulse<'a> { /* private fields */ }
Expand description
Default-param extender for PhysicsServer3D::body_apply_impulse_ex
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Implementations§
§impl<'a> ExBodyApplyImpulse<'a>
impl<'a> ExBodyApplyImpulse<'a>
pub fn position(self, value: Vector3) -> ExBodyApplyImpulse<'a>
pub fn done(self)
Auto Trait Implementations§
impl<'a> Freeze for ExBodyApplyImpulse<'a>
impl<'a> RefUnwindSafe for ExBodyApplyImpulse<'a>
impl<'a> !Send for ExBodyApplyImpulse<'a>
impl<'a> !Sync for ExBodyApplyImpulse<'a>
impl<'a> Unpin for ExBodyApplyImpulse<'a>
impl<'a> !UnwindSafe for ExBodyApplyImpulse<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more