Struct godot::classes::physics_server_3d::ProcessInfo
pub struct ProcessInfo { /* private fields */ }
Implementations§
§impl ProcessInfo
impl ProcessInfo
pub const ACTIVE_OBJECTS: ProcessInfo = _
pub const ACTIVE_OBJECTS: ProcessInfo = _
Godot enumerator name: INFO_ACTIVE_OBJECTS
pub const COLLISION_PAIRS: ProcessInfo = _
pub const COLLISION_PAIRS: ProcessInfo = _
Godot enumerator name: INFO_COLLISION_PAIRS
pub const ISLAND_COUNT: ProcessInfo = _
pub const ISLAND_COUNT: ProcessInfo = _
Godot enumerator name: INFO_ISLAND_COUNT
Trait Implementations§
§impl Clone for ProcessInfo
impl Clone for ProcessInfo
§fn clone(&self) -> ProcessInfo
fn clone(&self) -> ProcessInfo
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ProcessInfo
impl Debug for ProcessInfo
§impl EngineEnum for ProcessInfo
impl EngineEnum for ProcessInfo
§impl FromGodot for ProcessInfo
impl FromGodot for ProcessInfo
§fn try_from_godot(
via: <ProcessInfo as GodotConvert>::Via,
) -> Result<ProcessInfo, ConvertError>
fn try_from_godot( via: <ProcessInfo as GodotConvert>::Via, ) -> Result<ProcessInfo, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ProcessInfo
impl GodotConvert for ProcessInfo
§impl Hash for ProcessInfo
impl Hash for ProcessInfo
§impl PartialEq for ProcessInfo
impl PartialEq for ProcessInfo
§fn eq(&self, other: &ProcessInfo) -> bool
fn eq(&self, other: &ProcessInfo) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ProcessInfo
impl ToGodot for ProcessInfo
§fn to_godot(&self) -> <ProcessInfo as GodotConvert>::Via
fn to_godot(&self) -> <ProcessInfo as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ProcessInfo
impl Eq for ProcessInfo
impl StructuralPartialEq for ProcessInfo
Auto Trait Implementations§
impl Freeze for ProcessInfo
impl RefUnwindSafe for ProcessInfo
impl Send for ProcessInfo
impl Sync for ProcessInfo
impl Unpin for ProcessInfo
impl UnwindSafe for ProcessInfo
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)