Struct godot::classes::reflection_probe::AmbientMode
pub struct AmbientMode { /* private fields */ }
Implementations§
§impl AmbientMode
impl AmbientMode
pub const DISABLED: AmbientMode = _
pub const DISABLED: AmbientMode = _
Godot enumerator name: AMBIENT_DISABLED
pub const ENVIRONMENT: AmbientMode = _
pub const ENVIRONMENT: AmbientMode = _
Godot enumerator name: AMBIENT_ENVIRONMENT
pub const COLOR: AmbientMode = _
pub const COLOR: AmbientMode = _
Godot enumerator name: AMBIENT_COLOR
Trait Implementations§
§impl Clone for AmbientMode
impl Clone for AmbientMode
§fn clone(&self) -> AmbientMode
fn clone(&self) -> AmbientMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AmbientMode
impl Debug for AmbientMode
§impl EngineEnum for AmbientMode
impl EngineEnum for AmbientMode
§impl FromGodot for AmbientMode
impl FromGodot for AmbientMode
§fn try_from_godot(
via: <AmbientMode as GodotConvert>::Via,
) -> Result<AmbientMode, ConvertError>
fn try_from_godot( via: <AmbientMode as GodotConvert>::Via, ) -> Result<AmbientMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AmbientMode
impl GodotConvert for AmbientMode
§impl Hash for AmbientMode
impl Hash for AmbientMode
§impl PartialEq for AmbientMode
impl PartialEq for AmbientMode
§fn eq(&self, other: &AmbientMode) -> bool
fn eq(&self, other: &AmbientMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for AmbientMode
impl ToGodot for AmbientMode
§fn to_godot(&self) -> <AmbientMode as GodotConvert>::Via
fn to_godot(&self) -> <AmbientMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AmbientMode
impl Eq for AmbientMode
impl StructuralPartialEq for AmbientMode
Auto Trait Implementations§
impl Freeze for AmbientMode
impl RefUnwindSafe for AmbientMode
impl Send for AmbientMode
impl Sync for AmbientMode
impl Unpin for AmbientMode
impl UnwindSafe for AmbientMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)