Struct godot::classes::render_scene_buffers_rd::ExGetDepthLayer
pub struct ExGetDepthLayer<'a> { /* private fields */ }
Expand description
Default-param extender for RenderSceneBuffersRd::get_depth_layer_ex
.
Implementations§
§impl<'a> ExGetDepthLayer<'a>
impl<'a> ExGetDepthLayer<'a>
pub fn msaa(self, value: bool) -> ExGetDepthLayer<'a>
pub fn done(self) -> Rid
Auto Trait Implementations§
impl<'a> Freeze for ExGetDepthLayer<'a>
impl<'a> RefUnwindSafe for ExGetDepthLayer<'a>
impl<'a> !Send for ExGetDepthLayer<'a>
impl<'a> !Sync for ExGetDepthLayer<'a>
impl<'a> Unpin for ExGetDepthLayer<'a>
impl<'a> !UnwindSafe for ExGetDepthLayer<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more