Struct godot::classes::render_scene_buffers_rd::ExGetDepthTexture
pub struct ExGetDepthTexture<'a> { /* private fields */ }
Expand description
Default-param extender for RenderSceneBuffersRd::get_depth_texture_ex
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Implementations§
§impl<'a> ExGetDepthTexture<'a>
impl<'a> ExGetDepthTexture<'a>
pub fn msaa(self, value: bool) -> ExGetDepthTexture<'a>
pub fn done(self) -> Rid
Auto Trait Implementations§
impl<'a> Freeze for ExGetDepthTexture<'a>
impl<'a> RefUnwindSafe for ExGetDepthTexture<'a>
impl<'a> !Send for ExGetDepthTexture<'a>
impl<'a> !Sync for ExGetDepthTexture<'a>
impl<'a> Unpin for ExGetDepthTexture<'a>
impl<'a> !UnwindSafe for ExGetDepthTexture<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more