Struct godot::classes::rendering_device::BlendOperation
pub struct BlendOperation { /* private fields */ }
Implementations§
§impl BlendOperation
impl BlendOperation
pub const ADD: BlendOperation = _
pub const ADD: BlendOperation = _
Godot enumerator name: BLEND_OP_ADD
pub const SUBTRACT: BlendOperation = _
pub const SUBTRACT: BlendOperation = _
Godot enumerator name: BLEND_OP_SUBTRACT
pub const REVERSE_SUBTRACT: BlendOperation = _
pub const REVERSE_SUBTRACT: BlendOperation = _
Godot enumerator name: BLEND_OP_REVERSE_SUBTRACT
pub const MINIMUM: BlendOperation = _
pub const MINIMUM: BlendOperation = _
Godot enumerator name: BLEND_OP_MINIMUM
pub const MAXIMUM: BlendOperation = _
pub const MAXIMUM: BlendOperation = _
Godot enumerator name: BLEND_OP_MAXIMUM
pub const MAX: BlendOperation = _
pub const MAX: BlendOperation = _
Godot enumerator name: BLEND_OP_MAX
Trait Implementations§
§impl Clone for BlendOperation
impl Clone for BlendOperation
§fn clone(&self) -> BlendOperation
fn clone(&self) -> BlendOperation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for BlendOperation
impl Debug for BlendOperation
§impl EngineEnum for BlendOperation
impl EngineEnum for BlendOperation
§impl FromGodot for BlendOperation
impl FromGodot for BlendOperation
§fn try_from_godot(
via: <BlendOperation as GodotConvert>::Via,
) -> Result<BlendOperation, ConvertError>
fn try_from_godot( via: <BlendOperation as GodotConvert>::Via, ) -> Result<BlendOperation, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for BlendOperation
impl GodotConvert for BlendOperation
§impl Hash for BlendOperation
impl Hash for BlendOperation
§impl IndexEnum for BlendOperation
impl IndexEnum for BlendOperation
§impl PartialEq for BlendOperation
impl PartialEq for BlendOperation
§fn eq(&self, other: &BlendOperation) -> bool
fn eq(&self, other: &BlendOperation) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for BlendOperation
impl ToGodot for BlendOperation
§fn to_godot(&self) -> <BlendOperation as GodotConvert>::Via
fn to_godot(&self) -> <BlendOperation as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for BlendOperation
impl Eq for BlendOperation
impl StructuralPartialEq for BlendOperation
Auto Trait Implementations§
impl Freeze for BlendOperation
impl RefUnwindSafe for BlendOperation
impl Send for BlendOperation
impl Sync for BlendOperation
impl Unpin for BlendOperation
impl UnwindSafe for BlendOperation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)