Struct godot::classes::rendering_device::DeviceType
pub struct DeviceType { /* private fields */ }
Implementations§
§impl DeviceType
impl DeviceType
pub const OTHER: DeviceType = _
pub const OTHER: DeviceType = _
Godot enumerator name: DEVICE_TYPE_OTHER
pub const INTEGRATED_GPU: DeviceType = _
pub const INTEGRATED_GPU: DeviceType = _
Godot enumerator name: DEVICE_TYPE_INTEGRATED_GPU
pub const DISCRETE_GPU: DeviceType = _
pub const DISCRETE_GPU: DeviceType = _
Godot enumerator name: DEVICE_TYPE_DISCRETE_GPU
pub const VIRTUAL_GPU: DeviceType = _
pub const VIRTUAL_GPU: DeviceType = _
Godot enumerator name: DEVICE_TYPE_VIRTUAL_GPU
pub const CPU: DeviceType = _
pub const CPU: DeviceType = _
Godot enumerator name: DEVICE_TYPE_CPU
pub const MAX: DeviceType = _
pub const MAX: DeviceType = _
Godot enumerator name: DEVICE_TYPE_MAX
Trait Implementations§
§impl Clone for DeviceType
impl Clone for DeviceType
§fn clone(&self) -> DeviceType
fn clone(&self) -> DeviceType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DeviceType
impl Debug for DeviceType
§impl EngineEnum for DeviceType
impl EngineEnum for DeviceType
§impl FromGodot for DeviceType
impl FromGodot for DeviceType
§fn try_from_godot(
via: <DeviceType as GodotConvert>::Via,
) -> Result<DeviceType, ConvertError>
fn try_from_godot( via: <DeviceType as GodotConvert>::Via, ) -> Result<DeviceType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for DeviceType
impl GodotConvert for DeviceType
§impl Hash for DeviceType
impl Hash for DeviceType
§impl IndexEnum for DeviceType
impl IndexEnum for DeviceType
§impl PartialEq for DeviceType
impl PartialEq for DeviceType
§fn eq(&self, other: &DeviceType) -> bool
fn eq(&self, other: &DeviceType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for DeviceType
impl ToGodot for DeviceType
§fn to_godot(&self) -> <DeviceType as GodotConvert>::Via
fn to_godot(&self) -> <DeviceType as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for DeviceType
impl Eq for DeviceType
impl StructuralPartialEq for DeviceType
Auto Trait Implementations§
impl Freeze for DeviceType
impl RefUnwindSafe for DeviceType
impl Send for DeviceType
impl Sync for DeviceType
impl Unpin for DeviceType
impl UnwindSafe for DeviceType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)