Struct godot::classes::rendering_device::FinalAction
pub struct FinalAction { /* private fields */ }
Implementations§
§impl FinalAction
impl FinalAction
pub const STORE: FinalAction = _
pub const STORE: FinalAction = _
Godot enumerator name: FINAL_ACTION_STORE
pub const DISCARD: FinalAction = _
pub const DISCARD: FinalAction = _
Godot enumerator name: FINAL_ACTION_DISCARD
pub const MAX: FinalAction = _
pub const MAX: FinalAction = _
Godot enumerator name: FINAL_ACTION_MAX
pub const READ: FinalAction = _
pub const READ: FinalAction = _
Godot enumerator name: FINAL_ACTION_READ
pub const CONTINUE: FinalAction = _
pub const CONTINUE: FinalAction = _
Godot enumerator name: FINAL_ACTION_CONTINUE
Trait Implementations§
§impl Clone for FinalAction
impl Clone for FinalAction
§fn clone(&self) -> FinalAction
fn clone(&self) -> FinalAction
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for FinalAction
impl Debug for FinalAction
§impl EngineEnum for FinalAction
impl EngineEnum for FinalAction
§impl FromGodot for FinalAction
impl FromGodot for FinalAction
§fn try_from_godot(
via: <FinalAction as GodotConvert>::Via,
) -> Result<FinalAction, ConvertError>
fn try_from_godot( via: <FinalAction as GodotConvert>::Via, ) -> Result<FinalAction, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for FinalAction
impl GodotConvert for FinalAction
§impl Hash for FinalAction
impl Hash for FinalAction
§impl IndexEnum for FinalAction
impl IndexEnum for FinalAction
§impl PartialEq for FinalAction
impl PartialEq for FinalAction
§fn eq(&self, other: &FinalAction) -> bool
fn eq(&self, other: &FinalAction) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for FinalAction
impl ToGodot for FinalAction
§fn to_godot(&self) -> <FinalAction as GodotConvert>::Via
fn to_godot(&self) -> <FinalAction as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for FinalAction
impl Eq for FinalAction
impl StructuralPartialEq for FinalAction
Auto Trait Implementations§
impl Freeze for FinalAction
impl RefUnwindSafe for FinalAction
impl Send for FinalAction
impl Sync for FinalAction
impl Unpin for FinalAction
impl UnwindSafe for FinalAction
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)