Struct godot::classes::rendering_device::LogicOperation
pub struct LogicOperation { /* private fields */ }
Implementations§
§impl LogicOperation
impl LogicOperation
pub const CLEAR: LogicOperation = _
pub const CLEAR: LogicOperation = _
Godot enumerator name: LOGIC_OP_CLEAR
pub const AND: LogicOperation = _
pub const AND: LogicOperation = _
Godot enumerator name: LOGIC_OP_AND
pub const AND_REVERSE: LogicOperation = _
pub const AND_REVERSE: LogicOperation = _
Godot enumerator name: LOGIC_OP_AND_REVERSE
pub const COPY: LogicOperation = _
pub const COPY: LogicOperation = _
Godot enumerator name: LOGIC_OP_COPY
pub const AND_INVERTED: LogicOperation = _
pub const AND_INVERTED: LogicOperation = _
Godot enumerator name: LOGIC_OP_AND_INVERTED
pub const NO_OP: LogicOperation = _
pub const NO_OP: LogicOperation = _
Godot enumerator name: LOGIC_OP_NO_OP
pub const XOR: LogicOperation = _
pub const XOR: LogicOperation = _
Godot enumerator name: LOGIC_OP_XOR
pub const OR: LogicOperation = _
pub const OR: LogicOperation = _
Godot enumerator name: LOGIC_OP_OR
pub const NOR: LogicOperation = _
pub const NOR: LogicOperation = _
Godot enumerator name: LOGIC_OP_NOR
pub const EQUIVALENT: LogicOperation = _
pub const EQUIVALENT: LogicOperation = _
Godot enumerator name: LOGIC_OP_EQUIVALENT
pub const INVERT: LogicOperation = _
pub const INVERT: LogicOperation = _
Godot enumerator name: LOGIC_OP_INVERT
pub const OR_REVERSE: LogicOperation = _
pub const OR_REVERSE: LogicOperation = _
Godot enumerator name: LOGIC_OP_OR_REVERSE
pub const COPY_INVERTED: LogicOperation = _
pub const COPY_INVERTED: LogicOperation = _
Godot enumerator name: LOGIC_OP_COPY_INVERTED
pub const OR_INVERTED: LogicOperation = _
pub const OR_INVERTED: LogicOperation = _
Godot enumerator name: LOGIC_OP_OR_INVERTED
pub const NAND: LogicOperation = _
pub const NAND: LogicOperation = _
Godot enumerator name: LOGIC_OP_NAND
pub const SET: LogicOperation = _
pub const SET: LogicOperation = _
Godot enumerator name: LOGIC_OP_SET
pub const MAX: LogicOperation = _
pub const MAX: LogicOperation = _
Godot enumerator name: LOGIC_OP_MAX
Trait Implementations§
§impl Clone for LogicOperation
impl Clone for LogicOperation
§fn clone(&self) -> LogicOperation
fn clone(&self) -> LogicOperation
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for LogicOperation
impl Debug for LogicOperation
§impl EngineEnum for LogicOperation
impl EngineEnum for LogicOperation
§impl FromGodot for LogicOperation
impl FromGodot for LogicOperation
§fn try_from_godot(
via: <LogicOperation as GodotConvert>::Via,
) -> Result<LogicOperation, ConvertError>
fn try_from_godot( via: <LogicOperation as GodotConvert>::Via, ) -> Result<LogicOperation, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LogicOperation
impl GodotConvert for LogicOperation
§impl Hash for LogicOperation
impl Hash for LogicOperation
§impl IndexEnum for LogicOperation
impl IndexEnum for LogicOperation
§impl PartialEq for LogicOperation
impl PartialEq for LogicOperation
§fn eq(&self, other: &LogicOperation) -> bool
fn eq(&self, other: &LogicOperation) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for LogicOperation
impl ToGodot for LogicOperation
§fn to_godot(&self) -> <LogicOperation as GodotConvert>::Via
fn to_godot(&self) -> <LogicOperation as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for LogicOperation
impl Eq for LogicOperation
impl StructuralPartialEq for LogicOperation
Auto Trait Implementations§
impl Freeze for LogicOperation
impl RefUnwindSafe for LogicOperation
impl Send for LogicOperation
impl Sync for LogicOperation
impl Unpin for LogicOperation
impl UnwindSafe for LogicOperation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)