pub struct PipelineDynamicStateFlags { /* private fields */ }
Implementations§
§impl PipelineDynamicStateFlags
impl PipelineDynamicStateFlags
pub const LINE_WIDTH: PipelineDynamicStateFlags = _
pub const LINE_WIDTH: PipelineDynamicStateFlags = _
Godot enumerator name: DYNAMIC_STATE_LINE_WIDTH
pub const DEPTH_BIAS: PipelineDynamicStateFlags = _
pub const DEPTH_BIAS: PipelineDynamicStateFlags = _
Godot enumerator name: DYNAMIC_STATE_DEPTH_BIAS
pub const BLEND_CONSTANTS: PipelineDynamicStateFlags = _
pub const BLEND_CONSTANTS: PipelineDynamicStateFlags = _
Godot enumerator name: DYNAMIC_STATE_BLEND_CONSTANTS
pub const DEPTH_BOUNDS: PipelineDynamicStateFlags = _
pub const DEPTH_BOUNDS: PipelineDynamicStateFlags = _
Godot enumerator name: DYNAMIC_STATE_DEPTH_BOUNDS
pub const STENCIL_COMPARE_MASK: PipelineDynamicStateFlags = _
pub const STENCIL_COMPARE_MASK: PipelineDynamicStateFlags = _
Godot enumerator name: DYNAMIC_STATE_STENCIL_COMPARE_MASK
pub const STENCIL_WRITE_MASK: PipelineDynamicStateFlags = _
pub const STENCIL_WRITE_MASK: PipelineDynamicStateFlags = _
Godot enumerator name: DYNAMIC_STATE_STENCIL_WRITE_MASK
pub const STENCIL_REFERENCE: PipelineDynamicStateFlags = _
pub const STENCIL_REFERENCE: PipelineDynamicStateFlags = _
Godot enumerator name: DYNAMIC_STATE_STENCIL_REFERENCE
Trait Implementations§
§impl BitOr for PipelineDynamicStateFlags
impl BitOr for PipelineDynamicStateFlags
§type Output = PipelineDynamicStateFlags
type Output = PipelineDynamicStateFlags
The resulting type after applying the
|
operator.§fn bitor(
self,
rhs: PipelineDynamicStateFlags,
) -> <PipelineDynamicStateFlags as BitOr>::Output
fn bitor( self, rhs: PipelineDynamicStateFlags, ) -> <PipelineDynamicStateFlags as BitOr>::Output
Performs the
|
operation. Read more§impl Clone for PipelineDynamicStateFlags
impl Clone for PipelineDynamicStateFlags
§fn clone(&self) -> PipelineDynamicStateFlags
fn clone(&self) -> PipelineDynamicStateFlags
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for PipelineDynamicStateFlags
impl Debug for PipelineDynamicStateFlags
§impl Default for PipelineDynamicStateFlags
impl Default for PipelineDynamicStateFlags
§fn default() -> PipelineDynamicStateFlags
fn default() -> PipelineDynamicStateFlags
Returns the “default value” for a type. Read more
§impl EngineBitfield for PipelineDynamicStateFlags
impl EngineBitfield for PipelineDynamicStateFlags
§impl FromGodot for PipelineDynamicStateFlags
impl FromGodot for PipelineDynamicStateFlags
§fn try_from_godot(
via: <PipelineDynamicStateFlags as GodotConvert>::Via,
) -> Result<PipelineDynamicStateFlags, ConvertError>
fn try_from_godot( via: <PipelineDynamicStateFlags as GodotConvert>::Via, ) -> Result<PipelineDynamicStateFlags, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for PipelineDynamicStateFlags
impl GodotConvert for PipelineDynamicStateFlags
§impl Hash for PipelineDynamicStateFlags
impl Hash for PipelineDynamicStateFlags
§impl PartialEq for PipelineDynamicStateFlags
impl PartialEq for PipelineDynamicStateFlags
§fn eq(&self, other: &PipelineDynamicStateFlags) -> bool
fn eq(&self, other: &PipelineDynamicStateFlags) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for PipelineDynamicStateFlags
impl ToGodot for PipelineDynamicStateFlags
§fn to_godot(&self) -> <PipelineDynamicStateFlags as GodotConvert>::Via
fn to_godot(&self) -> <PipelineDynamicStateFlags as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for PipelineDynamicStateFlags
impl Eq for PipelineDynamicStateFlags
impl StructuralPartialEq for PipelineDynamicStateFlags
Auto Trait Implementations§
impl Freeze for PipelineDynamicStateFlags
impl RefUnwindSafe for PipelineDynamicStateFlags
impl Send for PipelineDynamicStateFlags
impl Sync for PipelineDynamicStateFlags
impl Unpin for PipelineDynamicStateFlags
impl UnwindSafe for PipelineDynamicStateFlags
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)