Struct godot::classes::rendering_server::BlendShapeMode
pub struct BlendShapeMode { /* private fields */ }
Implementations§
§impl BlendShapeMode
impl BlendShapeMode
pub const NORMALIZED: BlendShapeMode = _
pub const NORMALIZED: BlendShapeMode = _
Godot enumerator name: BLEND_SHAPE_MODE_NORMALIZED
pub const RELATIVE: BlendShapeMode = _
pub const RELATIVE: BlendShapeMode = _
Godot enumerator name: BLEND_SHAPE_MODE_RELATIVE
Trait Implementations§
§impl Clone for BlendShapeMode
impl Clone for BlendShapeMode
§fn clone(&self) -> BlendShapeMode
fn clone(&self) -> BlendShapeMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for BlendShapeMode
impl Debug for BlendShapeMode
§impl EngineEnum for BlendShapeMode
impl EngineEnum for BlendShapeMode
§impl FromGodot for BlendShapeMode
impl FromGodot for BlendShapeMode
§fn try_from_godot(
via: <BlendShapeMode as GodotConvert>::Via,
) -> Result<BlendShapeMode, ConvertError>
fn try_from_godot( via: <BlendShapeMode as GodotConvert>::Via, ) -> Result<BlendShapeMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for BlendShapeMode
impl GodotConvert for BlendShapeMode
§impl Hash for BlendShapeMode
impl Hash for BlendShapeMode
§impl PartialEq for BlendShapeMode
impl PartialEq for BlendShapeMode
§fn eq(&self, other: &BlendShapeMode) -> bool
fn eq(&self, other: &BlendShapeMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for BlendShapeMode
impl ToGodot for BlendShapeMode
§fn to_godot(&self) -> <BlendShapeMode as GodotConvert>::Via
fn to_godot(&self) -> <BlendShapeMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for BlendShapeMode
impl Eq for BlendShapeMode
impl StructuralPartialEq for BlendShapeMode
Auto Trait Implementations§
impl Freeze for BlendShapeMode
impl RefUnwindSafe for BlendShapeMode
impl Send for BlendShapeMode
impl Sync for BlendShapeMode
impl Unpin for BlendShapeMode
impl UnwindSafe for BlendShapeMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)