Struct godot::classes::rendering_server::CanvasItemTextureFilter
pub struct CanvasItemTextureFilter { /* private fields */ }
Implementations§
§impl CanvasItemTextureFilter
impl CanvasItemTextureFilter
pub const DEFAULT: CanvasItemTextureFilter = _
pub const DEFAULT: CanvasItemTextureFilter = _
Godot enumerator name: CANVAS_ITEM_TEXTURE_FILTER_DEFAULT
pub const NEAREST: CanvasItemTextureFilter = _
pub const NEAREST: CanvasItemTextureFilter = _
Godot enumerator name: CANVAS_ITEM_TEXTURE_FILTER_NEAREST
pub const LINEAR: CanvasItemTextureFilter = _
pub const LINEAR: CanvasItemTextureFilter = _
Godot enumerator name: CANVAS_ITEM_TEXTURE_FILTER_LINEAR
pub const NEAREST_WITH_MIPMAPS: CanvasItemTextureFilter = _
pub const NEAREST_WITH_MIPMAPS: CanvasItemTextureFilter = _
Godot enumerator name: CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS
pub const LINEAR_WITH_MIPMAPS: CanvasItemTextureFilter = _
pub const LINEAR_WITH_MIPMAPS: CanvasItemTextureFilter = _
Godot enumerator name: CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS
pub const NEAREST_WITH_MIPMAPS_ANISOTROPIC: CanvasItemTextureFilter = _
pub const NEAREST_WITH_MIPMAPS_ANISOTROPIC: CanvasItemTextureFilter = _
Godot enumerator name: CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC
pub const LINEAR_WITH_MIPMAPS_ANISOTROPIC: CanvasItemTextureFilter = _
pub const LINEAR_WITH_MIPMAPS_ANISOTROPIC: CanvasItemTextureFilter = _
Godot enumerator name: CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC
pub const MAX: CanvasItemTextureFilter = _
pub const MAX: CanvasItemTextureFilter = _
Godot enumerator name: CANVAS_ITEM_TEXTURE_FILTER_MAX
Trait Implementations§
§impl Clone for CanvasItemTextureFilter
impl Clone for CanvasItemTextureFilter
§fn clone(&self) -> CanvasItemTextureFilter
fn clone(&self) -> CanvasItemTextureFilter
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CanvasItemTextureFilter
impl Debug for CanvasItemTextureFilter
§impl EngineEnum for CanvasItemTextureFilter
impl EngineEnum for CanvasItemTextureFilter
§impl FromGodot for CanvasItemTextureFilter
impl FromGodot for CanvasItemTextureFilter
§fn try_from_godot(
via: <CanvasItemTextureFilter as GodotConvert>::Via,
) -> Result<CanvasItemTextureFilter, ConvertError>
fn try_from_godot( via: <CanvasItemTextureFilter as GodotConvert>::Via, ) -> Result<CanvasItemTextureFilter, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CanvasItemTextureFilter
impl GodotConvert for CanvasItemTextureFilter
§impl Hash for CanvasItemTextureFilter
impl Hash for CanvasItemTextureFilter
§impl IndexEnum for CanvasItemTextureFilter
impl IndexEnum for CanvasItemTextureFilter
§impl PartialEq for CanvasItemTextureFilter
impl PartialEq for CanvasItemTextureFilter
§fn eq(&self, other: &CanvasItemTextureFilter) -> bool
fn eq(&self, other: &CanvasItemTextureFilter) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for CanvasItemTextureFilter
impl ToGodot for CanvasItemTextureFilter
§fn to_godot(&self) -> <CanvasItemTextureFilter as GodotConvert>::Via
fn to_godot(&self) -> <CanvasItemTextureFilter as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for CanvasItemTextureFilter
impl Eq for CanvasItemTextureFilter
impl StructuralPartialEq for CanvasItemTextureFilter
Auto Trait Implementations§
impl Freeze for CanvasItemTextureFilter
impl RefUnwindSafe for CanvasItemTextureFilter
impl Send for CanvasItemTextureFilter
impl Sync for CanvasItemTextureFilter
impl Unpin for CanvasItemTextureFilter
impl UnwindSafe for CanvasItemTextureFilter
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)