Struct godot::classes::rendering_server::CanvasLightMode
pub struct CanvasLightMode { /* private fields */ }
Implementations§
§impl CanvasLightMode
impl CanvasLightMode
pub const POINT: CanvasLightMode = _
pub const POINT: CanvasLightMode = _
Godot enumerator name: CANVAS_LIGHT_MODE_POINT
pub const DIRECTIONAL: CanvasLightMode = _
pub const DIRECTIONAL: CanvasLightMode = _
Godot enumerator name: CANVAS_LIGHT_MODE_DIRECTIONAL
Trait Implementations§
§impl Clone for CanvasLightMode
impl Clone for CanvasLightMode
§fn clone(&self) -> CanvasLightMode
fn clone(&self) -> CanvasLightMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CanvasLightMode
impl Debug for CanvasLightMode
§impl EngineEnum for CanvasLightMode
impl EngineEnum for CanvasLightMode
§impl FromGodot for CanvasLightMode
impl FromGodot for CanvasLightMode
§fn try_from_godot(
via: <CanvasLightMode as GodotConvert>::Via,
) -> Result<CanvasLightMode, ConvertError>
fn try_from_godot( via: <CanvasLightMode as GodotConvert>::Via, ) -> Result<CanvasLightMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CanvasLightMode
impl GodotConvert for CanvasLightMode
§impl Hash for CanvasLightMode
impl Hash for CanvasLightMode
§impl PartialEq for CanvasLightMode
impl PartialEq for CanvasLightMode
§fn eq(&self, other: &CanvasLightMode) -> bool
fn eq(&self, other: &CanvasLightMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for CanvasLightMode
impl ToGodot for CanvasLightMode
§fn to_godot(&self) -> <CanvasLightMode as GodotConvert>::Via
fn to_godot(&self) -> <CanvasLightMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for CanvasLightMode
impl Eq for CanvasLightMode
impl StructuralPartialEq for CanvasLightMode
Auto Trait Implementations§
impl Freeze for CanvasLightMode
impl RefUnwindSafe for CanvasLightMode
impl Send for CanvasLightMode
impl Sync for CanvasLightMode
impl Unpin for CanvasLightMode
impl UnwindSafe for CanvasLightMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)