Struct godot::classes::rendering_server::CanvasTextureChannel
pub struct CanvasTextureChannel { /* private fields */ }
Implementations§
§impl CanvasTextureChannel
impl CanvasTextureChannel
pub const DIFFUSE: CanvasTextureChannel = _
pub const DIFFUSE: CanvasTextureChannel = _
Godot enumerator name: CANVAS_TEXTURE_CHANNEL_DIFFUSE
pub const NORMAL: CanvasTextureChannel = _
pub const NORMAL: CanvasTextureChannel = _
Godot enumerator name: CANVAS_TEXTURE_CHANNEL_NORMAL
pub const SPECULAR: CanvasTextureChannel = _
pub const SPECULAR: CanvasTextureChannel = _
Godot enumerator name: CANVAS_TEXTURE_CHANNEL_SPECULAR
Trait Implementations§
§impl Clone for CanvasTextureChannel
impl Clone for CanvasTextureChannel
§fn clone(&self) -> CanvasTextureChannel
fn clone(&self) -> CanvasTextureChannel
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CanvasTextureChannel
impl Debug for CanvasTextureChannel
§impl EngineEnum for CanvasTextureChannel
impl EngineEnum for CanvasTextureChannel
§impl FromGodot for CanvasTextureChannel
impl FromGodot for CanvasTextureChannel
§fn try_from_godot(
via: <CanvasTextureChannel as GodotConvert>::Via,
) -> Result<CanvasTextureChannel, ConvertError>
fn try_from_godot( via: <CanvasTextureChannel as GodotConvert>::Via, ) -> Result<CanvasTextureChannel, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CanvasTextureChannel
impl GodotConvert for CanvasTextureChannel
§impl Hash for CanvasTextureChannel
impl Hash for CanvasTextureChannel
§impl PartialEq for CanvasTextureChannel
impl PartialEq for CanvasTextureChannel
§fn eq(&self, other: &CanvasTextureChannel) -> bool
fn eq(&self, other: &CanvasTextureChannel) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for CanvasTextureChannel
impl ToGodot for CanvasTextureChannel
§fn to_godot(&self) -> <CanvasTextureChannel as GodotConvert>::Via
fn to_godot(&self) -> <CanvasTextureChannel as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for CanvasTextureChannel
impl Eq for CanvasTextureChannel
impl StructuralPartialEq for CanvasTextureChannel
Auto Trait Implementations§
impl Freeze for CanvasTextureChannel
impl RefUnwindSafe for CanvasTextureChannel
impl Send for CanvasTextureChannel
impl Sync for CanvasTextureChannel
impl Unpin for CanvasTextureChannel
impl UnwindSafe for CanvasTextureChannel
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)