Struct godot::classes::rendering_server::ExMultimeshAllocateData
pub struct ExMultimeshAllocateData<'a> { /* private fields */ }
Expand description
Default-param extender for RenderingServer::multimesh_allocate_data_ex
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Implementations§
§impl<'a> ExMultimeshAllocateData<'a>
impl<'a> ExMultimeshAllocateData<'a>
pub fn color_format(self, value: bool) -> ExMultimeshAllocateData<'a>
pub fn custom_data_format(self, value: bool) -> ExMultimeshAllocateData<'a>
pub fn done(self)
Auto Trait Implementations§
impl<'a> Freeze for ExMultimeshAllocateData<'a>
impl<'a> RefUnwindSafe for ExMultimeshAllocateData<'a>
impl<'a> !Send for ExMultimeshAllocateData<'a>
impl<'a> !Sync for ExMultimeshAllocateData<'a>
impl<'a> Unpin for ExMultimeshAllocateData<'a>
impl<'a> !UnwindSafe for ExMultimeshAllocateData<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more