Struct godot::classes::rendering_server::LightBakeMode
pub struct LightBakeMode { /* private fields */ }
Implementations§
§impl LightBakeMode
impl LightBakeMode
pub const DISABLED: LightBakeMode = _
pub const DISABLED: LightBakeMode = _
Godot enumerator name: LIGHT_BAKE_DISABLED
pub const STATIC: LightBakeMode = _
pub const STATIC: LightBakeMode = _
Godot enumerator name: LIGHT_BAKE_STATIC
pub const DYNAMIC: LightBakeMode = _
pub const DYNAMIC: LightBakeMode = _
Godot enumerator name: LIGHT_BAKE_DYNAMIC
Trait Implementations§
§impl Clone for LightBakeMode
impl Clone for LightBakeMode
§fn clone(&self) -> LightBakeMode
fn clone(&self) -> LightBakeMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for LightBakeMode
impl Debug for LightBakeMode
§impl EngineEnum for LightBakeMode
impl EngineEnum for LightBakeMode
§impl FromGodot for LightBakeMode
impl FromGodot for LightBakeMode
§fn try_from_godot(
via: <LightBakeMode as GodotConvert>::Via,
) -> Result<LightBakeMode, ConvertError>
fn try_from_godot( via: <LightBakeMode as GodotConvert>::Via, ) -> Result<LightBakeMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LightBakeMode
impl GodotConvert for LightBakeMode
§impl Hash for LightBakeMode
impl Hash for LightBakeMode
§impl PartialEq for LightBakeMode
impl PartialEq for LightBakeMode
§fn eq(&self, other: &LightBakeMode) -> bool
fn eq(&self, other: &LightBakeMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for LightBakeMode
impl ToGodot for LightBakeMode
§fn to_godot(&self) -> <LightBakeMode as GodotConvert>::Via
fn to_godot(&self) -> <LightBakeMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for LightBakeMode
impl Eq for LightBakeMode
impl StructuralPartialEq for LightBakeMode
Auto Trait Implementations§
impl Freeze for LightBakeMode
impl RefUnwindSafe for LightBakeMode
impl Send for LightBakeMode
impl Sync for LightBakeMode
impl Unpin for LightBakeMode
impl UnwindSafe for LightBakeMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)