Struct godot::classes::rendering_server::LightOmniShadowMode
pub struct LightOmniShadowMode { /* private fields */ }
Implementations§
§impl LightOmniShadowMode
impl LightOmniShadowMode
pub const DUAL_PARABOLOID: LightOmniShadowMode = _
pub const DUAL_PARABOLOID: LightOmniShadowMode = _
Godot enumerator name: LIGHT_OMNI_SHADOW_DUAL_PARABOLOID
pub const CUBE: LightOmniShadowMode = _
pub const CUBE: LightOmniShadowMode = _
Godot enumerator name: LIGHT_OMNI_SHADOW_CUBE
Trait Implementations§
§impl Clone for LightOmniShadowMode
impl Clone for LightOmniShadowMode
§fn clone(&self) -> LightOmniShadowMode
fn clone(&self) -> LightOmniShadowMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for LightOmniShadowMode
impl Debug for LightOmniShadowMode
§impl EngineEnum for LightOmniShadowMode
impl EngineEnum for LightOmniShadowMode
§impl FromGodot for LightOmniShadowMode
impl FromGodot for LightOmniShadowMode
§fn try_from_godot(
via: <LightOmniShadowMode as GodotConvert>::Via,
) -> Result<LightOmniShadowMode, ConvertError>
fn try_from_godot( via: <LightOmniShadowMode as GodotConvert>::Via, ) -> Result<LightOmniShadowMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LightOmniShadowMode
impl GodotConvert for LightOmniShadowMode
§impl Hash for LightOmniShadowMode
impl Hash for LightOmniShadowMode
§impl PartialEq for LightOmniShadowMode
impl PartialEq for LightOmniShadowMode
§fn eq(&self, other: &LightOmniShadowMode) -> bool
fn eq(&self, other: &LightOmniShadowMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for LightOmniShadowMode
impl ToGodot for LightOmniShadowMode
§fn to_godot(&self) -> <LightOmniShadowMode as GodotConvert>::Via
fn to_godot(&self) -> <LightOmniShadowMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for LightOmniShadowMode
impl Eq for LightOmniShadowMode
impl StructuralPartialEq for LightOmniShadowMode
Auto Trait Implementations§
impl Freeze for LightOmniShadowMode
impl RefUnwindSafe for LightOmniShadowMode
impl Send for LightOmniShadowMode
impl Sync for LightOmniShadowMode
impl Unpin for LightOmniShadowMode
impl UnwindSafe for LightOmniShadowMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)