Struct godot::classes::rendering_server::MultimeshTransformFormat
pub struct MultimeshTransformFormat { /* private fields */ }
Implementations§
§impl MultimeshTransformFormat
impl MultimeshTransformFormat
pub const TRANSFORM_2D: MultimeshTransformFormat = _
pub const TRANSFORM_2D: MultimeshTransformFormat = _
Godot enumerator name: MULTIMESH_TRANSFORM_2D
pub const TRANSFORM_3D: MultimeshTransformFormat = _
pub const TRANSFORM_3D: MultimeshTransformFormat = _
Godot enumerator name: MULTIMESH_TRANSFORM_3D
Trait Implementations§
§impl Clone for MultimeshTransformFormat
impl Clone for MultimeshTransformFormat
§fn clone(&self) -> MultimeshTransformFormat
fn clone(&self) -> MultimeshTransformFormat
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for MultimeshTransformFormat
impl Debug for MultimeshTransformFormat
§impl EngineEnum for MultimeshTransformFormat
impl EngineEnum for MultimeshTransformFormat
§impl FromGodot for MultimeshTransformFormat
impl FromGodot for MultimeshTransformFormat
§fn try_from_godot(
via: <MultimeshTransformFormat as GodotConvert>::Via,
) -> Result<MultimeshTransformFormat, ConvertError>
fn try_from_godot( via: <MultimeshTransformFormat as GodotConvert>::Via, ) -> Result<MultimeshTransformFormat, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for MultimeshTransformFormat
impl GodotConvert for MultimeshTransformFormat
§impl Hash for MultimeshTransformFormat
impl Hash for MultimeshTransformFormat
§impl PartialEq for MultimeshTransformFormat
impl PartialEq for MultimeshTransformFormat
§fn eq(&self, other: &MultimeshTransformFormat) -> bool
fn eq(&self, other: &MultimeshTransformFormat) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for MultimeshTransformFormat
impl ToGodot for MultimeshTransformFormat
§fn to_godot(&self) -> <MultimeshTransformFormat as GodotConvert>::Via
fn to_godot(&self) -> <MultimeshTransformFormat as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for MultimeshTransformFormat
impl Eq for MultimeshTransformFormat
impl StructuralPartialEq for MultimeshTransformFormat
Auto Trait Implementations§
impl Freeze for MultimeshTransformFormat
impl RefUnwindSafe for MultimeshTransformFormat
impl Send for MultimeshTransformFormat
impl Sync for MultimeshTransformFormat
impl Unpin for MultimeshTransformFormat
impl UnwindSafe for MultimeshTransformFormat
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)