pub struct ParticlesCollisionHeightfieldResolution { /* private fields */ }
Implementations§
§impl ParticlesCollisionHeightfieldResolution
impl ParticlesCollisionHeightfieldResolution
pub const RESOLUTION_256: ParticlesCollisionHeightfieldResolution = _
pub const RESOLUTION_256: ParticlesCollisionHeightfieldResolution = _
Godot enumerator name: PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256
pub const RESOLUTION_512: ParticlesCollisionHeightfieldResolution = _
pub const RESOLUTION_512: ParticlesCollisionHeightfieldResolution = _
Godot enumerator name: PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512
pub const RESOLUTION_1024: ParticlesCollisionHeightfieldResolution = _
pub const RESOLUTION_1024: ParticlesCollisionHeightfieldResolution = _
Godot enumerator name: PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024
pub const RESOLUTION_2048: ParticlesCollisionHeightfieldResolution = _
pub const RESOLUTION_2048: ParticlesCollisionHeightfieldResolution = _
Godot enumerator name: PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048
pub const RESOLUTION_4096: ParticlesCollisionHeightfieldResolution = _
pub const RESOLUTION_4096: ParticlesCollisionHeightfieldResolution = _
Godot enumerator name: PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096
pub const RESOLUTION_8192: ParticlesCollisionHeightfieldResolution = _
pub const RESOLUTION_8192: ParticlesCollisionHeightfieldResolution = _
Godot enumerator name: PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192
pub const MAX: ParticlesCollisionHeightfieldResolution = _
pub const MAX: ParticlesCollisionHeightfieldResolution = _
Godot enumerator name: PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX
Trait Implementations§
§impl Clone for ParticlesCollisionHeightfieldResolution
impl Clone for ParticlesCollisionHeightfieldResolution
§fn clone(&self) -> ParticlesCollisionHeightfieldResolution
fn clone(&self) -> ParticlesCollisionHeightfieldResolution
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl FromGodot for ParticlesCollisionHeightfieldResolution
impl FromGodot for ParticlesCollisionHeightfieldResolution
§fn try_from_godot(
via: <ParticlesCollisionHeightfieldResolution as GodotConvert>::Via,
) -> Result<ParticlesCollisionHeightfieldResolution, ConvertError>
fn try_from_godot( via: <ParticlesCollisionHeightfieldResolution as GodotConvert>::Via, ) -> Result<ParticlesCollisionHeightfieldResolution, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl PartialEq for ParticlesCollisionHeightfieldResolution
impl PartialEq for ParticlesCollisionHeightfieldResolution
§fn eq(&self, other: &ParticlesCollisionHeightfieldResolution) -> bool
fn eq(&self, other: &ParticlesCollisionHeightfieldResolution) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ParticlesCollisionHeightfieldResolution
impl ToGodot for ParticlesCollisionHeightfieldResolution
§fn to_godot(
&self,
) -> <ParticlesCollisionHeightfieldResolution as GodotConvert>::Via
fn to_godot( &self, ) -> <ParticlesCollisionHeightfieldResolution as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ParticlesCollisionHeightfieldResolution
impl Eq for ParticlesCollisionHeightfieldResolution
impl StructuralPartialEq for ParticlesCollisionHeightfieldResolution
Auto Trait Implementations§
impl Freeze for ParticlesCollisionHeightfieldResolution
impl RefUnwindSafe for ParticlesCollisionHeightfieldResolution
impl Send for ParticlesCollisionHeightfieldResolution
impl Sync for ParticlesCollisionHeightfieldResolution
impl Unpin for ParticlesCollisionHeightfieldResolution
impl UnwindSafe for ParticlesCollisionHeightfieldResolution
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)