Struct godot::classes::rendering_server::ParticlesMode
pub struct ParticlesMode { /* private fields */ }
Implementations§
§impl ParticlesMode
impl ParticlesMode
pub const MODE_2D: ParticlesMode = _
pub const MODE_2D: ParticlesMode = _
Godot enumerator name: PARTICLES_MODE_2D
pub const MODE_3D: ParticlesMode = _
pub const MODE_3D: ParticlesMode = _
Godot enumerator name: PARTICLES_MODE_3D
Trait Implementations§
§impl Clone for ParticlesMode
impl Clone for ParticlesMode
§fn clone(&self) -> ParticlesMode
fn clone(&self) -> ParticlesMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ParticlesMode
impl Debug for ParticlesMode
§impl EngineEnum for ParticlesMode
impl EngineEnum for ParticlesMode
§impl FromGodot for ParticlesMode
impl FromGodot for ParticlesMode
§fn try_from_godot(
via: <ParticlesMode as GodotConvert>::Via,
) -> Result<ParticlesMode, ConvertError>
fn try_from_godot( via: <ParticlesMode as GodotConvert>::Via, ) -> Result<ParticlesMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ParticlesMode
impl GodotConvert for ParticlesMode
§impl Hash for ParticlesMode
impl Hash for ParticlesMode
§impl PartialEq for ParticlesMode
impl PartialEq for ParticlesMode
§fn eq(&self, other: &ParticlesMode) -> bool
fn eq(&self, other: &ParticlesMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ParticlesMode
impl ToGodot for ParticlesMode
§fn to_godot(&self) -> <ParticlesMode as GodotConvert>::Via
fn to_godot(&self) -> <ParticlesMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ParticlesMode
impl Eq for ParticlesMode
impl StructuralPartialEq for ParticlesMode
Auto Trait Implementations§
impl Freeze for ParticlesMode
impl RefUnwindSafe for ParticlesMode
impl Send for ParticlesMode
impl Sync for ParticlesMode
impl Unpin for ParticlesMode
impl UnwindSafe for ParticlesMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)