Struct godot::classes::rendering_server::ShaderMode
pub struct ShaderMode { /* private fields */ }
Implementations§
§impl ShaderMode
impl ShaderMode
pub const SPATIAL: ShaderMode = _
pub const SPATIAL: ShaderMode = _
Godot enumerator name: SHADER_SPATIAL
pub const CANVAS_ITEM: ShaderMode = _
pub const CANVAS_ITEM: ShaderMode = _
Godot enumerator name: SHADER_CANVAS_ITEM
pub const PARTICLES: ShaderMode = _
pub const PARTICLES: ShaderMode = _
Godot enumerator name: SHADER_PARTICLES
pub const SKY: ShaderMode = _
pub const SKY: ShaderMode = _
Godot enumerator name: SHADER_SKY
pub const FOG: ShaderMode = _
pub const FOG: ShaderMode = _
Godot enumerator name: SHADER_FOG
pub const MAX: ShaderMode = _
pub const MAX: ShaderMode = _
Godot enumerator name: SHADER_MAX
Trait Implementations§
§impl Clone for ShaderMode
impl Clone for ShaderMode
§fn clone(&self) -> ShaderMode
fn clone(&self) -> ShaderMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ShaderMode
impl Debug for ShaderMode
§impl EngineEnum for ShaderMode
impl EngineEnum for ShaderMode
§impl FromGodot for ShaderMode
impl FromGodot for ShaderMode
§fn try_from_godot(
via: <ShaderMode as GodotConvert>::Via,
) -> Result<ShaderMode, ConvertError>
fn try_from_godot( via: <ShaderMode as GodotConvert>::Via, ) -> Result<ShaderMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ShaderMode
impl GodotConvert for ShaderMode
§impl Hash for ShaderMode
impl Hash for ShaderMode
§impl IndexEnum for ShaderMode
impl IndexEnum for ShaderMode
§impl PartialEq for ShaderMode
impl PartialEq for ShaderMode
§fn eq(&self, other: &ShaderMode) -> bool
fn eq(&self, other: &ShaderMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ShaderMode
impl ToGodot for ShaderMode
§fn to_godot(&self) -> <ShaderMode as GodotConvert>::Via
fn to_godot(&self) -> <ShaderMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ShaderMode
impl Eq for ShaderMode
impl StructuralPartialEq for ShaderMode
Auto Trait Implementations§
impl Freeze for ShaderMode
impl RefUnwindSafe for ShaderMode
impl Send for ShaderMode
impl Sync for ShaderMode
impl Unpin for ShaderMode
impl UnwindSafe for ShaderMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)