Struct godot::classes::rendering_server::VoxelGiQuality
pub struct VoxelGiQuality { /* private fields */ }
Expand description
Godot enum name: VoxelGIQuality
.
Implementations§
§impl VoxelGiQuality
impl VoxelGiQuality
pub const LOW: VoxelGiQuality = _
pub const LOW: VoxelGiQuality = _
Godot enumerator name: VOXEL_GI_QUALITY_LOW
pub const HIGH: VoxelGiQuality = _
pub const HIGH: VoxelGiQuality = _
Godot enumerator name: VOXEL_GI_QUALITY_HIGH
Trait Implementations§
§impl Clone for VoxelGiQuality
impl Clone for VoxelGiQuality
§fn clone(&self) -> VoxelGiQuality
fn clone(&self) -> VoxelGiQuality
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for VoxelGiQuality
impl Debug for VoxelGiQuality
§impl EngineEnum for VoxelGiQuality
impl EngineEnum for VoxelGiQuality
§impl FromGodot for VoxelGiQuality
impl FromGodot for VoxelGiQuality
§fn try_from_godot(
via: <VoxelGiQuality as GodotConvert>::Via,
) -> Result<VoxelGiQuality, ConvertError>
fn try_from_godot( via: <VoxelGiQuality as GodotConvert>::Via, ) -> Result<VoxelGiQuality, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for VoxelGiQuality
impl GodotConvert for VoxelGiQuality
§impl Hash for VoxelGiQuality
impl Hash for VoxelGiQuality
§impl PartialEq for VoxelGiQuality
impl PartialEq for VoxelGiQuality
§fn eq(&self, other: &VoxelGiQuality) -> bool
fn eq(&self, other: &VoxelGiQuality) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for VoxelGiQuality
impl ToGodot for VoxelGiQuality
§fn to_godot(&self) -> <VoxelGiQuality as GodotConvert>::Via
fn to_godot(&self) -> <VoxelGiQuality as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for VoxelGiQuality
impl Eq for VoxelGiQuality
impl StructuralPartialEq for VoxelGiQuality
Auto Trait Implementations§
impl Freeze for VoxelGiQuality
impl RefUnwindSafe for VoxelGiQuality
impl Send for VoxelGiQuality
impl Sync for VoxelGiQuality
impl Unpin for VoxelGiQuality
impl UnwindSafe for VoxelGiQuality
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)