Struct godot::classes::rigid_body_3d::ExApplyImpulse
pub struct ExApplyImpulse<'a> { /* private fields */ }
Expand description
Default-param extender for RigidBody3D::apply_impulse_ex
.
Implementations§
§impl<'a> ExApplyImpulse<'a>
impl<'a> ExApplyImpulse<'a>
pub fn position(self, value: Vector3) -> ExApplyImpulse<'a>
pub fn done(self)
Auto Trait Implementations§
impl<'a> Freeze for ExApplyImpulse<'a>
impl<'a> RefUnwindSafe for ExApplyImpulse<'a>
impl<'a> !Send for ExApplyImpulse<'a>
impl<'a> !Sync for ExApplyImpulse<'a>
impl<'a> Unpin for ExApplyImpulse<'a>
impl<'a> !UnwindSafe for ExApplyImpulse<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more