Struct godot::classes::rigid_body_3d::FreezeMode
pub struct FreezeMode { /* private fields */ }
Implementations§
§impl FreezeMode
impl FreezeMode
pub const STATIC: FreezeMode = _
pub const STATIC: FreezeMode = _
Godot enumerator name: FREEZE_MODE_STATIC
pub const KINEMATIC: FreezeMode = _
pub const KINEMATIC: FreezeMode = _
Godot enumerator name: FREEZE_MODE_KINEMATIC
Trait Implementations§
§impl Clone for FreezeMode
impl Clone for FreezeMode
§fn clone(&self) -> FreezeMode
fn clone(&self) -> FreezeMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for FreezeMode
impl Debug for FreezeMode
§impl EngineEnum for FreezeMode
impl EngineEnum for FreezeMode
§impl FromGodot for FreezeMode
impl FromGodot for FreezeMode
§fn try_from_godot(
via: <FreezeMode as GodotConvert>::Via,
) -> Result<FreezeMode, ConvertError>
fn try_from_godot( via: <FreezeMode as GodotConvert>::Via, ) -> Result<FreezeMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for FreezeMode
impl GodotConvert for FreezeMode
§impl Hash for FreezeMode
impl Hash for FreezeMode
§impl PartialEq for FreezeMode
impl PartialEq for FreezeMode
§fn eq(&self, other: &FreezeMode) -> bool
fn eq(&self, other: &FreezeMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for FreezeMode
impl ToGodot for FreezeMode
§fn to_godot(&self) -> <FreezeMode as GodotConvert>::Via
fn to_godot(&self) -> <FreezeMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for FreezeMode
impl Eq for FreezeMode
impl StructuralPartialEq for FreezeMode
Auto Trait Implementations§
impl Freeze for FreezeMode
impl RefUnwindSafe for FreezeMode
impl Send for FreezeMode
impl Sync for FreezeMode
impl Unpin for FreezeMode
impl UnwindSafe for FreezeMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)