Struct godot::classes::scene_replication_config::ReplicationMode
pub struct ReplicationMode { /* private fields */ }
Implementations§
§impl ReplicationMode
impl ReplicationMode
pub const NEVER: ReplicationMode = _
pub const NEVER: ReplicationMode = _
Godot enumerator name: REPLICATION_MODE_NEVER
pub const ALWAYS: ReplicationMode = _
pub const ALWAYS: ReplicationMode = _
Godot enumerator name: REPLICATION_MODE_ALWAYS
pub const ON_CHANGE: ReplicationMode = _
pub const ON_CHANGE: ReplicationMode = _
Godot enumerator name: REPLICATION_MODE_ON_CHANGE
Trait Implementations§
§impl Clone for ReplicationMode
impl Clone for ReplicationMode
§fn clone(&self) -> ReplicationMode
fn clone(&self) -> ReplicationMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ReplicationMode
impl Debug for ReplicationMode
§impl EngineEnum for ReplicationMode
impl EngineEnum for ReplicationMode
§impl FromGodot for ReplicationMode
impl FromGodot for ReplicationMode
§fn try_from_godot(
via: <ReplicationMode as GodotConvert>::Via,
) -> Result<ReplicationMode, ConvertError>
fn try_from_godot( via: <ReplicationMode as GodotConvert>::Via, ) -> Result<ReplicationMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ReplicationMode
impl GodotConvert for ReplicationMode
§impl Hash for ReplicationMode
impl Hash for ReplicationMode
§impl PartialEq for ReplicationMode
impl PartialEq for ReplicationMode
§fn eq(&self, other: &ReplicationMode) -> bool
fn eq(&self, other: &ReplicationMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ReplicationMode
impl ToGodot for ReplicationMode
§fn to_godot(&self) -> <ReplicationMode as GodotConvert>::Via
fn to_godot(&self) -> <ReplicationMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ReplicationMode
impl Eq for ReplicationMode
impl StructuralPartialEq for ReplicationMode
Auto Trait Implementations§
impl Freeze for ReplicationMode
impl RefUnwindSafe for ReplicationMode
impl Send for ReplicationMode
impl Sync for ReplicationMode
impl Unpin for ReplicationMode
impl UnwindSafe for ReplicationMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)