Struct godot::classes::scene_state::ExGetNodePath
pub struct ExGetNodePath<'a> { /* private fields */ }
Expand description
Default-param extender for SceneState::get_node_path_ex
.
Implementations§
§impl<'a> ExGetNodePath<'a>
impl<'a> ExGetNodePath<'a>
pub fn for_parent(self, value: bool) -> ExGetNodePath<'a>
pub fn done(self) -> NodePath
Auto Trait Implementations§
impl<'a> Freeze for ExGetNodePath<'a>
impl<'a> RefUnwindSafe for ExGetNodePath<'a>
impl<'a> !Send for ExGetNodePath<'a>
impl<'a> !Sync for ExGetNodePath<'a>
impl<'a> Unpin for ExGetNodePath<'a>
impl<'a> UnwindSafe for ExGetNodePath<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more