Struct godot::classes::scene_tree::ExCreateTimer
pub struct ExCreateTimer<'a> { /* private fields */ }
Expand description
Default-param extender for SceneTree::create_timer_ex
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Implementations§
§impl<'a> ExCreateTimer<'a>
impl<'a> ExCreateTimer<'a>
pub fn process_always(self, value: bool) -> ExCreateTimer<'a>
pub fn process_in_physics(self, value: bool) -> ExCreateTimer<'a>
pub fn ignore_time_scale(self, value: bool) -> ExCreateTimer<'a>
pub fn done(self) -> Option<Gd<SceneTreeTimer>>
Auto Trait Implementations§
impl<'a> Freeze for ExCreateTimer<'a>
impl<'a> RefUnwindSafe for ExCreateTimer<'a>
impl<'a> !Send for ExCreateTimer<'a>
impl<'a> !Sync for ExCreateTimer<'a>
impl<'a> Unpin for ExCreateTimer<'a>
impl<'a> !UnwindSafe for ExCreateTimer<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more