#[repr(C)]pub struct PhysicsDirectSpaceState3DExtension { /* private fields */ }
Expand description
Godot class PhysicsDirectSpaceState3DExtension.
Inherits PhysicsDirectSpaceState3D
.
Related symbols:
IPhysicsDirectSpaceState3DExtension
: virtual methods
See also Godot docs for PhysicsDirectSpaceState3DExtension
.
§Construction
This class is manually managed. You can create a new instance using PhysicsDirectSpaceState3DExtension::new_alloc()
.
Do not forget to call free()
or hand over ownership to Godot.
Implementations§
§impl PhysicsDirectSpaceState3DExtension
impl PhysicsDirectSpaceState3DExtension
pub fn is_body_excluded_from_query(&self, body: Rid) -> bool
Methods from Deref<Target = PhysicsDirectSpaceState3D>§
pub fn intersect_point( &mut self, parameters: Gd<PhysicsPointQueryParameters3D>, ) -> Array<Dictionary>
pub fn intersect_point_ex( &mut self, parameters: Gd<PhysicsPointQueryParameters3D>, ) -> ExIntersectPoint<'_>
pub fn intersect_ray( &mut self, parameters: Gd<PhysicsRayQueryParameters3D>, ) -> Dictionary
pub fn intersect_shape( &mut self, parameters: Gd<PhysicsShapeQueryParameters3D>, ) -> Array<Dictionary>
pub fn intersect_shape_ex( &mut self, parameters: Gd<PhysicsShapeQueryParameters3D>, ) -> ExIntersectShape<'_>
pub fn cast_motion( &mut self, parameters: Gd<PhysicsShapeQueryParameters3D>, ) -> PackedFloat32Array
pub fn collide_shape( &mut self, parameters: Gd<PhysicsShapeQueryParameters3D>, ) -> Array<Vector3>
pub fn collide_shape_ex( &mut self, parameters: Gd<PhysicsShapeQueryParameters3D>, ) -> ExCollideShape<'_>
pub fn get_rest_info( &mut self, parameters: Gd<PhysicsShapeQueryParameters3D>, ) -> Dictionary
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>
pub fn has_user_signal(&self, signal: StringName) -> bool
pub fn remove_user_signal(&mut self, signal: StringName)
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
pub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred(&mut self, property: StringName, value: Variant)
pub fn callv(&mut self, method: StringName, arg_array: OutArray) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn get_method_argument_count(&self, method: StringName) -> i32
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr_ex(&self, message: StringName) -> ExTr<'_>
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
pub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
pub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
§impl Debug for PhysicsDirectSpaceState3DExtension
impl Debug for PhysicsDirectSpaceState3DExtension
§impl Deref for PhysicsDirectSpaceState3DExtension
impl Deref for PhysicsDirectSpaceState3DExtension
§type Target = PhysicsDirectSpaceState3D
type Target = PhysicsDirectSpaceState3D
§fn deref(&self) -> &<PhysicsDirectSpaceState3DExtension as Deref>::Target
fn deref(&self) -> &<PhysicsDirectSpaceState3DExtension as Deref>::Target
§impl DerefMut for PhysicsDirectSpaceState3DExtension
impl DerefMut for PhysicsDirectSpaceState3DExtension
§fn deref_mut(
&mut self,
) -> &mut <PhysicsDirectSpaceState3DExtension as Deref>::Target
fn deref_mut( &mut self, ) -> &mut <PhysicsDirectSpaceState3DExtension as Deref>::Target
§impl GodotClass for PhysicsDirectSpaceState3DExtension
impl GodotClass for PhysicsDirectSpaceState3DExtension
§type Base = PhysicsDirectSpaceState3D
type Base = PhysicsDirectSpaceState3D
T
. This is always a Godot engine class.