Struct godot::classes::surface_tool::SkinWeightCount
pub struct SkinWeightCount { /* private fields */ }
Implementations§
§impl SkinWeightCount
impl SkinWeightCount
pub const SKIN_4_WEIGHTS: SkinWeightCount = _
pub const SKIN_8_WEIGHTS: SkinWeightCount = _
Trait Implementations§
§impl Clone for SkinWeightCount
impl Clone for SkinWeightCount
§fn clone(&self) -> SkinWeightCount
fn clone(&self) -> SkinWeightCount
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SkinWeightCount
impl Debug for SkinWeightCount
§impl EngineEnum for SkinWeightCount
impl EngineEnum for SkinWeightCount
§impl FromGodot for SkinWeightCount
impl FromGodot for SkinWeightCount
§fn try_from_godot(
via: <SkinWeightCount as GodotConvert>::Via,
) -> Result<SkinWeightCount, ConvertError>
fn try_from_godot( via: <SkinWeightCount as GodotConvert>::Via, ) -> Result<SkinWeightCount, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for SkinWeightCount
impl GodotConvert for SkinWeightCount
§impl Hash for SkinWeightCount
impl Hash for SkinWeightCount
§impl PartialEq for SkinWeightCount
impl PartialEq for SkinWeightCount
§fn eq(&self, other: &SkinWeightCount) -> bool
fn eq(&self, other: &SkinWeightCount) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for SkinWeightCount
impl ToGodot for SkinWeightCount
§fn to_godot(&self) -> <SkinWeightCount as GodotConvert>::Via
fn to_godot(&self) -> <SkinWeightCount as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for SkinWeightCount
impl Eq for SkinWeightCount
impl StructuralPartialEq for SkinWeightCount
Auto Trait Implementations§
impl Freeze for SkinWeightCount
impl RefUnwindSafe for SkinWeightCount
impl Send for SkinWeightCount
impl Sync for SkinWeightCount
impl Unpin for SkinWeightCount
impl UnwindSafe for SkinWeightCount
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)