Struct godot::classes::text_edit::EditAction
pub struct EditAction { /* private fields */ }
Implementations§
§impl EditAction
impl EditAction
pub const NONE: EditAction = _
pub const NONE: EditAction = _
Godot enumerator name: ACTION_NONE
pub const TYPING: EditAction = _
pub const TYPING: EditAction = _
Godot enumerator name: ACTION_TYPING
pub const BACKSPACE: EditAction = _
pub const BACKSPACE: EditAction = _
Godot enumerator name: ACTION_BACKSPACE
pub const DELETE: EditAction = _
pub const DELETE: EditAction = _
Godot enumerator name: ACTION_DELETE
Trait Implementations§
§impl Clone for EditAction
impl Clone for EditAction
§fn clone(&self) -> EditAction
fn clone(&self) -> EditAction
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EditAction
impl Debug for EditAction
§impl EngineEnum for EditAction
impl EngineEnum for EditAction
§impl FromGodot for EditAction
impl FromGodot for EditAction
§fn try_from_godot(
via: <EditAction as GodotConvert>::Via,
) -> Result<EditAction, ConvertError>
fn try_from_godot( via: <EditAction as GodotConvert>::Via, ) -> Result<EditAction, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for EditAction
impl GodotConvert for EditAction
§impl Hash for EditAction
impl Hash for EditAction
§impl PartialEq for EditAction
impl PartialEq for EditAction
§fn eq(&self, other: &EditAction) -> bool
fn eq(&self, other: &EditAction) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for EditAction
impl ToGodot for EditAction
§fn to_godot(&self) -> <EditAction as GodotConvert>::Via
fn to_godot(&self) -> <EditAction as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for EditAction
impl Eq for EditAction
impl StructuralPartialEq for EditAction
Auto Trait Implementations§
impl Freeze for EditAction
impl RefUnwindSafe for EditAction
impl Send for EditAction
impl Sync for EditAction
impl Unpin for EditAction
impl UnwindSafe for EditAction
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)