Struct godot::classes::text_server::GraphemeFlag
pub struct GraphemeFlag { /* private fields */ }
Implementations§
§impl GraphemeFlag
impl GraphemeFlag
pub const VALID: GraphemeFlag = _
pub const VALID: GraphemeFlag = _
Godot enumerator name: GRAPHEME_IS_VALID
pub const RTL: GraphemeFlag = _
pub const RTL: GraphemeFlag = _
Godot enumerator name: GRAPHEME_IS_RTL
pub const VIRTUAL: GraphemeFlag = _
pub const VIRTUAL: GraphemeFlag = _
Godot enumerator name: GRAPHEME_IS_VIRTUAL
pub const SPACE: GraphemeFlag = _
pub const SPACE: GraphemeFlag = _
Godot enumerator name: GRAPHEME_IS_SPACE
pub const BREAK_HARD: GraphemeFlag = _
pub const BREAK_HARD: GraphemeFlag = _
Godot enumerator name: GRAPHEME_IS_BREAK_HARD
pub const BREAK_SOFT: GraphemeFlag = _
pub const BREAK_SOFT: GraphemeFlag = _
Godot enumerator name: GRAPHEME_IS_BREAK_SOFT
pub const TAB: GraphemeFlag = _
pub const TAB: GraphemeFlag = _
Godot enumerator name: GRAPHEME_IS_TAB
pub const ELONGATION: GraphemeFlag = _
pub const ELONGATION: GraphemeFlag = _
Godot enumerator name: GRAPHEME_IS_ELONGATION
pub const PUNCTUATION: GraphemeFlag = _
pub const PUNCTUATION: GraphemeFlag = _
Godot enumerator name: GRAPHEME_IS_PUNCTUATION
pub const UNDERSCORE: GraphemeFlag = _
pub const UNDERSCORE: GraphemeFlag = _
Godot enumerator name: GRAPHEME_IS_UNDERSCORE
pub const CONNECTED: GraphemeFlag = _
pub const CONNECTED: GraphemeFlag = _
Godot enumerator name: GRAPHEME_IS_CONNECTED
pub const SAFE_TO_INSERT_TATWEEL: GraphemeFlag = _
pub const SAFE_TO_INSERT_TATWEEL: GraphemeFlag = _
Godot enumerator name: GRAPHEME_IS_SAFE_TO_INSERT_TATWEEL
pub const EMBEDDED_OBJECT: GraphemeFlag = _
pub const EMBEDDED_OBJECT: GraphemeFlag = _
Godot enumerator name: GRAPHEME_IS_EMBEDDED_OBJECT
pub const SOFT_HYPHEN: GraphemeFlag = _
pub const SOFT_HYPHEN: GraphemeFlag = _
Godot enumerator name: GRAPHEME_IS_SOFT_HYPHEN
Trait Implementations§
§impl BitOr for GraphemeFlag
impl BitOr for GraphemeFlag
§type Output = GraphemeFlag
type Output = GraphemeFlag
The resulting type after applying the
|
operator.§fn bitor(self, rhs: GraphemeFlag) -> <GraphemeFlag as BitOr>::Output
fn bitor(self, rhs: GraphemeFlag) -> <GraphemeFlag as BitOr>::Output
Performs the
|
operation. Read more§impl Clone for GraphemeFlag
impl Clone for GraphemeFlag
§fn clone(&self) -> GraphemeFlag
fn clone(&self) -> GraphemeFlag
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GraphemeFlag
impl Debug for GraphemeFlag
§impl Default for GraphemeFlag
impl Default for GraphemeFlag
§fn default() -> GraphemeFlag
fn default() -> GraphemeFlag
Returns the “default value” for a type. Read more
§impl EngineBitfield for GraphemeFlag
impl EngineBitfield for GraphemeFlag
§impl FromGodot for GraphemeFlag
impl FromGodot for GraphemeFlag
§fn try_from_godot(
via: <GraphemeFlag as GodotConvert>::Via,
) -> Result<GraphemeFlag, ConvertError>
fn try_from_godot( via: <GraphemeFlag as GodotConvert>::Via, ) -> Result<GraphemeFlag, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for GraphemeFlag
impl GodotConvert for GraphemeFlag
§impl Hash for GraphemeFlag
impl Hash for GraphemeFlag
§impl PartialEq for GraphemeFlag
impl PartialEq for GraphemeFlag
§fn eq(&self, other: &GraphemeFlag) -> bool
fn eq(&self, other: &GraphemeFlag) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for GraphemeFlag
impl ToGodot for GraphemeFlag
§fn to_godot(&self) -> <GraphemeFlag as GodotConvert>::Via
fn to_godot(&self) -> <GraphemeFlag as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for GraphemeFlag
impl Eq for GraphemeFlag
impl StructuralPartialEq for GraphemeFlag
Auto Trait Implementations§
impl Freeze for GraphemeFlag
impl RefUnwindSafe for GraphemeFlag
impl Send for GraphemeFlag
impl Sync for GraphemeFlag
impl Unpin for GraphemeFlag
impl UnwindSafe for GraphemeFlag
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)