Struct godot::classes::texture_button::StretchMode
pub struct StretchMode { /* private fields */ }
Implementations§
§impl StretchMode
impl StretchMode
pub const SCALE: StretchMode = _
pub const SCALE: StretchMode = _
Godot enumerator name: STRETCH_SCALE
pub const TILE: StretchMode = _
pub const TILE: StretchMode = _
Godot enumerator name: STRETCH_TILE
pub const KEEP: StretchMode = _
pub const KEEP: StretchMode = _
Godot enumerator name: STRETCH_KEEP
pub const KEEP_CENTERED: StretchMode = _
pub const KEEP_CENTERED: StretchMode = _
Godot enumerator name: STRETCH_KEEP_CENTERED
pub const KEEP_ASPECT: StretchMode = _
pub const KEEP_ASPECT: StretchMode = _
Godot enumerator name: STRETCH_KEEP_ASPECT
pub const KEEP_ASPECT_CENTERED: StretchMode = _
pub const KEEP_ASPECT_CENTERED: StretchMode = _
Godot enumerator name: STRETCH_KEEP_ASPECT_CENTERED
pub const KEEP_ASPECT_COVERED: StretchMode = _
pub const KEEP_ASPECT_COVERED: StretchMode = _
Godot enumerator name: STRETCH_KEEP_ASPECT_COVERED
Trait Implementations§
§impl Clone for StretchMode
impl Clone for StretchMode
§fn clone(&self) -> StretchMode
fn clone(&self) -> StretchMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for StretchMode
impl Debug for StretchMode
§impl EngineEnum for StretchMode
impl EngineEnum for StretchMode
§impl FromGodot for StretchMode
impl FromGodot for StretchMode
§fn try_from_godot(
via: <StretchMode as GodotConvert>::Via,
) -> Result<StretchMode, ConvertError>
fn try_from_godot( via: <StretchMode as GodotConvert>::Via, ) -> Result<StretchMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for StretchMode
impl GodotConvert for StretchMode
§impl Hash for StretchMode
impl Hash for StretchMode
§impl PartialEq for StretchMode
impl PartialEq for StretchMode
§fn eq(&self, other: &StretchMode) -> bool
fn eq(&self, other: &StretchMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for StretchMode
impl ToGodot for StretchMode
§fn to_godot(&self) -> <StretchMode as GodotConvert>::Via
fn to_godot(&self) -> <StretchMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for StretchMode
impl Eq for StretchMode
impl StructuralPartialEq for StretchMode
Auto Trait Implementations§
impl Freeze for StretchMode
impl RefUnwindSafe for StretchMode
impl Send for StretchMode
impl Sync for StretchMode
impl Unpin for StretchMode
impl UnwindSafe for StretchMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)