Struct godot::classes::tile_map::ExForceUpdate
pub struct ExForceUpdate<'a> { /* private fields */ }
Expand description
Default-param extender for TileMap::force_update_ex
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Implementations§
§impl<'a> ExForceUpdate<'a>
impl<'a> ExForceUpdate<'a>
pub fn layer(self, value: i32) -> ExForceUpdate<'a>
pub fn done(self)
Auto Trait Implementations§
impl<'a> Freeze for ExForceUpdate<'a>
impl<'a> RefUnwindSafe for ExForceUpdate<'a>
impl<'a> !Send for ExForceUpdate<'a>
impl<'a> !Sync for ExForceUpdate<'a>
impl<'a> Unpin for ExForceUpdate<'a>
impl<'a> !UnwindSafe for ExForceUpdate<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more