Struct godot::classes::tile_set::CellNeighbor
pub struct CellNeighbor { /* private fields */ }
Implementations§
§impl CellNeighbor
impl CellNeighbor
pub const RIGHT_SIDE: CellNeighbor = _
pub const RIGHT_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_RIGHT_SIDE
pub const RIGHT_CORNER: CellNeighbor = _
pub const RIGHT_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_RIGHT_CORNER
pub const BOTTOM_RIGHT_SIDE: CellNeighbor = _
pub const BOTTOM_RIGHT_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE
pub const BOTTOM_RIGHT_CORNER: CellNeighbor = _
pub const BOTTOM_RIGHT_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER
pub const BOTTOM_SIDE: CellNeighbor = _
pub const BOTTOM_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_SIDE
pub const BOTTOM_CORNER: CellNeighbor = _
pub const BOTTOM_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_CORNER
pub const BOTTOM_LEFT_SIDE: CellNeighbor = _
pub const BOTTOM_LEFT_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_LEFT_SIDE
pub const BOTTOM_LEFT_CORNER: CellNeighbor = _
pub const BOTTOM_LEFT_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_LEFT_CORNER
pub const LEFT_SIDE: CellNeighbor = _
pub const LEFT_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_LEFT_SIDE
pub const LEFT_CORNER: CellNeighbor = _
pub const LEFT_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_LEFT_CORNER
pub const TOP_LEFT_SIDE: CellNeighbor = _
pub const TOP_LEFT_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_TOP_LEFT_SIDE
pub const TOP_LEFT_CORNER: CellNeighbor = _
pub const TOP_LEFT_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_TOP_LEFT_CORNER
pub const TOP_SIDE: CellNeighbor = _
pub const TOP_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_TOP_SIDE
pub const TOP_CORNER: CellNeighbor = _
pub const TOP_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_TOP_CORNER
pub const TOP_RIGHT_SIDE: CellNeighbor = _
pub const TOP_RIGHT_SIDE: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_TOP_RIGHT_SIDE
pub const TOP_RIGHT_CORNER: CellNeighbor = _
pub const TOP_RIGHT_CORNER: CellNeighbor = _
Godot enumerator name: CELL_NEIGHBOR_TOP_RIGHT_CORNER
Trait Implementations§
§impl Clone for CellNeighbor
impl Clone for CellNeighbor
§fn clone(&self) -> CellNeighbor
fn clone(&self) -> CellNeighbor
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for CellNeighbor
impl Debug for CellNeighbor
§impl EngineEnum for CellNeighbor
impl EngineEnum for CellNeighbor
§impl FromGodot for CellNeighbor
impl FromGodot for CellNeighbor
§fn try_from_godot(
via: <CellNeighbor as GodotConvert>::Via,
) -> Result<CellNeighbor, ConvertError>
fn try_from_godot( via: <CellNeighbor as GodotConvert>::Via, ) -> Result<CellNeighbor, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CellNeighbor
impl GodotConvert for CellNeighbor
§impl Hash for CellNeighbor
impl Hash for CellNeighbor
§impl PartialEq for CellNeighbor
impl PartialEq for CellNeighbor
§fn eq(&self, other: &CellNeighbor) -> bool
fn eq(&self, other: &CellNeighbor) -> bool
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for CellNeighbor
impl ToGodot for CellNeighbor
§fn to_godot(&self) -> <CellNeighbor as GodotConvert>::Via
fn to_godot(&self) -> <CellNeighbor as GodotConvert>::Via
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
impl Copy for CellNeighbor
impl Eq for CellNeighbor
impl StructuralPartialEq for CellNeighbor
Auto Trait Implementations§
impl Freeze for CellNeighbor
impl RefUnwindSafe for CellNeighbor
impl Send for CellNeighbor
impl Sync for CellNeighbor
impl Unpin for CellNeighbor
impl UnwindSafe for CellNeighbor
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)