Struct godot::classes::tile_set::TileLayout
pub struct TileLayout { /* private fields */ }
Implementations§
§impl TileLayout
impl TileLayout
pub const STACKED: TileLayout = _
pub const STACKED: TileLayout = _
Godot enumerator name: TILE_LAYOUT_STACKED
pub const STACKED_OFFSET: TileLayout = _
pub const STACKED_OFFSET: TileLayout = _
Godot enumerator name: TILE_LAYOUT_STACKED_OFFSET
pub const STAIRS_RIGHT: TileLayout = _
pub const STAIRS_RIGHT: TileLayout = _
Godot enumerator name: TILE_LAYOUT_STAIRS_RIGHT
pub const STAIRS_DOWN: TileLayout = _
pub const STAIRS_DOWN: TileLayout = _
Godot enumerator name: TILE_LAYOUT_STAIRS_DOWN
pub const DIAMOND_RIGHT: TileLayout = _
pub const DIAMOND_RIGHT: TileLayout = _
Godot enumerator name: TILE_LAYOUT_DIAMOND_RIGHT
pub const DIAMOND_DOWN: TileLayout = _
pub const DIAMOND_DOWN: TileLayout = _
Godot enumerator name: TILE_LAYOUT_DIAMOND_DOWN
Trait Implementations§
§impl Clone for TileLayout
impl Clone for TileLayout
§fn clone(&self) -> TileLayout
fn clone(&self) -> TileLayout
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TileLayout
impl Debug for TileLayout
§impl EngineEnum for TileLayout
impl EngineEnum for TileLayout
§impl FromGodot for TileLayout
impl FromGodot for TileLayout
§fn try_from_godot(
via: <TileLayout as GodotConvert>::Via,
) -> Result<TileLayout, ConvertError>
fn try_from_godot( via: <TileLayout as GodotConvert>::Via, ) -> Result<TileLayout, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TileLayout
impl GodotConvert for TileLayout
§impl Hash for TileLayout
impl Hash for TileLayout
§impl PartialEq for TileLayout
impl PartialEq for TileLayout
§fn eq(&self, other: &TileLayout) -> bool
fn eq(&self, other: &TileLayout) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for TileLayout
impl ToGodot for TileLayout
§fn to_godot(&self) -> <TileLayout as GodotConvert>::Via
fn to_godot(&self) -> <TileLayout as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TileLayout
impl Eq for TileLayout
impl StructuralPartialEq for TileLayout
Auto Trait Implementations§
impl Freeze for TileLayout
impl RefUnwindSafe for TileLayout
impl Send for TileLayout
impl Sync for TileLayout
impl Unpin for TileLayout
impl UnwindSafe for TileLayout
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)