Struct godot::classes::touch_screen_button::VisibilityMode
pub struct VisibilityMode { /* private fields */ }
Implementations§
§impl VisibilityMode
impl VisibilityMode
pub const ALWAYS: VisibilityMode = _
pub const ALWAYS: VisibilityMode = _
Godot enumerator name: VISIBILITY_ALWAYS
pub const TOUCHSCREEN_ONLY: VisibilityMode = _
pub const TOUCHSCREEN_ONLY: VisibilityMode = _
Godot enumerator name: VISIBILITY_TOUCHSCREEN_ONLY
Trait Implementations§
§impl Clone for VisibilityMode
impl Clone for VisibilityMode
§fn clone(&self) -> VisibilityMode
fn clone(&self) -> VisibilityMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for VisibilityMode
impl Debug for VisibilityMode
§impl EngineEnum for VisibilityMode
impl EngineEnum for VisibilityMode
§impl FromGodot for VisibilityMode
impl FromGodot for VisibilityMode
§fn try_from_godot(
via: <VisibilityMode as GodotConvert>::Via,
) -> Result<VisibilityMode, ConvertError>
fn try_from_godot( via: <VisibilityMode as GodotConvert>::Via, ) -> Result<VisibilityMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for VisibilityMode
impl GodotConvert for VisibilityMode
§impl Hash for VisibilityMode
impl Hash for VisibilityMode
§impl PartialEq for VisibilityMode
impl PartialEq for VisibilityMode
§fn eq(&self, other: &VisibilityMode) -> bool
fn eq(&self, other: &VisibilityMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for VisibilityMode
impl ToGodot for VisibilityMode
§fn to_godot(&self) -> <VisibilityMode as GodotConvert>::Via
fn to_godot(&self) -> <VisibilityMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for VisibilityMode
impl Eq for VisibilityMode
impl StructuralPartialEq for VisibilityMode
Auto Trait Implementations§
impl Freeze for VisibilityMode
impl RefUnwindSafe for VisibilityMode
impl Send for VisibilityMode
impl Sync for VisibilityMode
impl Unpin for VisibilityMode
impl UnwindSafe for VisibilityMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)