Struct godot::classes::tree::SelectMode
pub struct SelectMode { /* private fields */ }
Implementations§
§impl SelectMode
impl SelectMode
pub const SINGLE: SelectMode = _
pub const SINGLE: SelectMode = _
Godot enumerator name: SELECT_SINGLE
pub const ROW: SelectMode = _
pub const ROW: SelectMode = _
Godot enumerator name: SELECT_ROW
pub const MULTI: SelectMode = _
pub const MULTI: SelectMode = _
Godot enumerator name: SELECT_MULTI
Trait Implementations§
§impl Clone for SelectMode
impl Clone for SelectMode
§fn clone(&self) -> SelectMode
fn clone(&self) -> SelectMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SelectMode
impl Debug for SelectMode
§impl EngineEnum for SelectMode
impl EngineEnum for SelectMode
§impl FromGodot for SelectMode
impl FromGodot for SelectMode
§fn try_from_godot(
via: <SelectMode as GodotConvert>::Via,
) -> Result<SelectMode, ConvertError>
fn try_from_godot( via: <SelectMode as GodotConvert>::Via, ) -> Result<SelectMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for SelectMode
impl GodotConvert for SelectMode
§impl Hash for SelectMode
impl Hash for SelectMode
§impl PartialEq for SelectMode
impl PartialEq for SelectMode
§fn eq(&self, other: &SelectMode) -> bool
fn eq(&self, other: &SelectMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for SelectMode
impl ToGodot for SelectMode
§fn to_godot(&self) -> <SelectMode as GodotConvert>::Via
fn to_godot(&self) -> <SelectMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for SelectMode
impl Eq for SelectMode
impl StructuralPartialEq for SelectMode
Auto Trait Implementations§
impl Freeze for SelectMode
impl RefUnwindSafe for SelectMode
impl Send for SelectMode
impl Sync for SelectMode
impl Unpin for SelectMode
impl UnwindSafe for SelectMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)