Struct godot::classes::visible_on_screen_enabler_3d::EnableMode
pub struct EnableMode { /* private fields */ }
Implementations§
§impl EnableMode
impl EnableMode
pub const INHERIT: EnableMode = _
pub const INHERIT: EnableMode = _
Godot enumerator name: ENABLE_MODE_INHERIT
pub const ALWAYS: EnableMode = _
pub const ALWAYS: EnableMode = _
Godot enumerator name: ENABLE_MODE_ALWAYS
pub const WHEN_PAUSED: EnableMode = _
pub const WHEN_PAUSED: EnableMode = _
Godot enumerator name: ENABLE_MODE_WHEN_PAUSED
Trait Implementations§
§impl Clone for EnableMode
impl Clone for EnableMode
§fn clone(&self) -> EnableMode
fn clone(&self) -> EnableMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for EnableMode
impl Debug for EnableMode
§impl EngineEnum for EnableMode
impl EngineEnum for EnableMode
§impl FromGodot for EnableMode
impl FromGodot for EnableMode
§fn try_from_godot(
via: <EnableMode as GodotConvert>::Via,
) -> Result<EnableMode, ConvertError>
fn try_from_godot( via: <EnableMode as GodotConvert>::Via, ) -> Result<EnableMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for EnableMode
impl GodotConvert for EnableMode
§impl Hash for EnableMode
impl Hash for EnableMode
§impl PartialEq for EnableMode
impl PartialEq for EnableMode
§fn eq(&self, other: &EnableMode) -> bool
fn eq(&self, other: &EnableMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for EnableMode
impl ToGodot for EnableMode
§fn to_godot(&self) -> <EnableMode as GodotConvert>::Via
fn to_godot(&self) -> <EnableMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for EnableMode
impl Eq for EnableMode
impl StructuralPartialEq for EnableMode
Auto Trait Implementations§
impl Freeze for EnableMode
impl RefUnwindSafe for EnableMode
impl Send for EnableMode
impl Sync for EnableMode
impl Unpin for EnableMode
impl UnwindSafe for EnableMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)