pub struct TextureSource { /* private fields */ }
Implementations§
§impl TextureSource
impl TextureSource
pub const NONE: TextureSource = _
pub const NONE: TextureSource = _
Godot enumerator name: SOURCE_NONE
pub const SCREEN: TextureSource = _
pub const SCREEN: TextureSource = _
Godot enumerator name: SOURCE_SCREEN
pub const DEPTH: TextureSource = _
pub const DEPTH: TextureSource = _
Godot enumerator name: SOURCE_DEPTH
pub const NORMAL_ROUGHNESS: TextureSource = _
pub const NORMAL_ROUGHNESS: TextureSource = _
Godot enumerator name: SOURCE_NORMAL_ROUGHNESS
pub const MAX: TextureSource = _
pub const MAX: TextureSource = _
Godot enumerator name: SOURCE_MAX
Trait Implementations§
§impl Clone for TextureSource
impl Clone for TextureSource
§fn clone(&self) -> TextureSource
fn clone(&self) -> TextureSource
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureSource
impl Debug for TextureSource
§impl EngineEnum for TextureSource
impl EngineEnum for TextureSource
§impl FromGodot for TextureSource
impl FromGodot for TextureSource
§fn try_from_godot(
via: <TextureSource as GodotConvert>::Via,
) -> Result<TextureSource, ConvertError>
fn try_from_godot( via: <TextureSource as GodotConvert>::Via, ) -> Result<TextureSource, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureSource
impl GodotConvert for TextureSource
§impl Hash for TextureSource
impl Hash for TextureSource
§impl IndexEnum for TextureSource
impl IndexEnum for TextureSource
§impl PartialEq for TextureSource
impl PartialEq for TextureSource
§fn eq(&self, other: &TextureSource) -> bool
fn eq(&self, other: &TextureSource) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for TextureSource
impl ToGodot for TextureSource
§fn to_godot(&self) -> <TextureSource as GodotConvert>::Via
fn to_godot(&self) -> <TextureSource as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextureSource
impl Eq for TextureSource
impl StructuralPartialEq for TextureSource
Auto Trait Implementations§
impl Freeze for TextureSource
impl RefUnwindSafe for TextureSource
impl Send for TextureSource
impl Sync for TextureSource
impl Unpin for TextureSource
impl UnwindSafe for TextureSource
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)